Ultra High Level Time Stop Combos of Death!!!

Ok, so I've been thinking this over for awhile . . . I should be able to use Time Stop plus additional spells to nerf the non-Time Stoppers, but I'm stuck on my best-to-date combo:

Time Stop, fly above the bad guys, cast a prismatic sphere, followed by reverse gravity, then telelport far away and watch the fun! :eek:

So, while its an effective combo, I need something new that will have the same jaw-dropping effect. Any suggestions for Killer Time Stop Combos???

-AoA
 

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Dimensional Lockdown + Cloudkill + Force Cage (solid cube version): Trap an enemy in an nearly indestructable box filled with poison gas. Even paladins will fall to this trick, as they'll take at least 1 Con every round.

Summon Monster/Gate + Summon Monster + Summon Monster + Teleport. Make the enemies fight a bunch of monsters while you're safe at home. Annoying hit and run attacks, par excellence. Not so good in group situations though.

Delayed Blast Fireball x ?. Boom. It's even better if you have some ability to use the Delay spell metamagic (via rod would be best) so you can use a greater variety of spells. Bonus points if you use Disjunction to remove their defensive spells first.
 

This whole concept is WRONG! These combos are sick!

I like them and want to read more.

My cool spell combos/innovative spell uses tend to be lower level and less combat oriented.
 

The 'extreme disintegration' combo with multiple spheres of ultimate destruction was pretty sweet, too.

Hmm, here are a few of the good spells I can think of for using in conjunction with time stop:

Transmute Rock to Mud
Forcecage
Wall of Force
Wall of Fire
Delayed Blast Fireball
Anything using the Delay Spell feat
Sphere of Ultimate Destruction
Incediary Cloud
Summon Monster

Buffs on yourself

Hmm, there's prolly more, but that's a good start: some of the more effective spells, imho.
 

Jester - Yes SoUD are nice, but you only get 2 attacks with one sphere per round (2 move actions) at the expense of all others. Could they be targeted against unattended items while Time Stop is in effect?

Arbiter - Your comments regarding the sickness of these Time Stop Death Combos (TSDCs) reflect the very reason I started this thread. Casters can usually only cast 2 spells per round, vs. a warriors 4 attacks +. TS should definately be an equalizer in terms of # of overall attacks, equating to a much bigger chunk of damage for the caster, if used employed.

Maybe I can bring up a more specific scenario . . . first, you are surrounded by foes on all sides and you get to go first. You cast a 3 round TS and its time to unleash some havock.

What 3 rd TSDC do you pull out? (Assume you can cast quickened spells, but the Delay Spell feat/rod is unavailable. You can cast up to 12th level spells, but no Epic Spells.)
 

Victim said:
Dimensional Lockdown + Cloudkill + Force Cage (solid cube version): Trap an enemy in an nearly indestructable box filled with poison gas. Even paladins will fall to this trick, as they'll take at least 1 Con every round.

The problem is that at a level where you might use this, everyone is immune to poison due to heroes' feast.
 


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