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U1 Secret of Saltmarsh: Thoughts?
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<blockquote data-quote="el-remmen" data-source="post: 8187210" data-attributes="member: 11"><p>For U2 I invented a lizardfolk custom about visitors and potential allies. I figured they tend to be isolationist, but used the queen's background as impetus for her having a more cosmopolitan outlook and being a reformer, causing a greater religious riff with the fundamentalist semuanya followers. As such, I decided that once lizardfolk parley and decide to consider an alliance, the PCs were allowed free reign of their lair for their behavior to be watched and see if they were good representatives of the town and worth explaining the real threat (sauhaugin) and joining forces with (basically, be good guests). Basically, the adventure was meeting different groups of lizardfolk in the lair, making friends, avoiding faux pax, and trying not to get into a fight with the fundamentalists or the other guests (they did get into a fight with the koalinth dignitaries, but the locathah vouched that the aquatic hobgoblins started it).</p><p></p><p>The way I spiced it up further, was by having the high priest and his loyalists ambush the party when they went to deal with 1000 Teeth (since they saw him as sacred) - though no one told 1000 Teeth that the lizardfolk were on his side, so he ate some of them too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> If the fundamentalists had succeeded in killing the party this would have been a sign that Semuanya had withdrawn their favor from the queen, and she could be deposed and eaten.</p><p></p><p>Instead, the killing of 1000 Teeth and the priest, "proved" that the Queen's way forward for the tribe was right.</p><p></p><p>[ATTACH=full]132105[/ATTACH]</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8187210, member: 11"] For U2 I invented a lizardfolk custom about visitors and potential allies. I figured they tend to be isolationist, but used the queen's background as impetus for her having a more cosmopolitan outlook and being a reformer, causing a greater religious riff with the fundamentalist semuanya followers. As such, I decided that once lizardfolk parley and decide to consider an alliance, the PCs were allowed free reign of their lair for their behavior to be watched and see if they were good representatives of the town and worth explaining the real threat (sauhaugin) and joining forces with (basically, be good guests). Basically, the adventure was meeting different groups of lizardfolk in the lair, making friends, avoiding faux pax, and trying not to get into a fight with the fundamentalists or the other guests (they did get into a fight with the koalinth dignitaries, but the locathah vouched that the aquatic hobgoblins started it). The way I spiced it up further, was by having the high priest and his loyalists ambush the party when they went to deal with 1000 Teeth (since they saw him as sacred) - though no one told 1000 Teeth that the lizardfolk were on his side, so he ate some of them too. ;) If the fundamentalists had succeeded in killing the party this would have been a sign that Semuanya had withdrawn their favor from the queen, and she could be deposed and eaten. Instead, the killing of 1000 Teeth and the priest, "proved" that the Queen's way forward for the tribe was right. [ATTACH type="full"]132105[/ATTACH] [/QUOTE]
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