D&D 4E Tyrannosaurus Rex in 4e?

All the 'behemoth' monsters which are stand-ins for dinosaurs appear to be herbivores. Macetail, spiketail, spirehorn, etc.

Are there 4e stats for a T-Rex?
 

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I've never seen any, but it's always possible it's in Dungeon Magazine somewhere.

Fortunately a 4e monster is easy to design. Making your own is quite possible. It just boils down to... what sort of recharge/use only when bloodied power does a T-rex get?
 


All the 'behemoth' monsters which are stand-ins for dinosaurs appear to be herbivores. Macetail, spiketail, spirehorn, etc.

Are there 4e stats for a T-Rex?

It's one of the drakes... the Fang Titan from MM2.

Yup. What LostSoul said:

Originally posted by Monster Manual 2, p89
[h=1]Fang Titan Drake
Huge natural beast (reptile)
Level 18 Elite Controller XP 4000

[/h]Initiative +12 Senses Perception +12
HP 348; Bloodied 174
AC 32; Fortitude 31, Reflex 28, Will 28
Saving Throws +2
Speed 8
Action Points 1

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Bite (standard, at-will)
Reach 2; targets one or two adjacent creatures; +23 vs AC; 3d8+7 damage, and the target is dazed (save ends). The fang titan drake also grabs one target.
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Furious Roar (standard, encounter)
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Fear
Close burst 10; targets enemies; +22 vs Will; the target is stunned until the end of the fang titan drake’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
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Tail Sweep (standard, recharge
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)
Close burst 2; +22 vs Reflex; 4d12+7 damage, and the target is knocked prone.
Bloodied Roar (free, when first bloodied; encounter)
Furious roar recharges, and the fang titan drake uses it.


Alignment Unaligned Languages -
Str 27 (+17) Dex 16 (+12) Wis 17 (+12)
Con 22 (+15) Int 2 (+5) Cha 7 (+7)
 


Also, being a pre MM3 monster, it's pretty feeble.

Don't like the 'tail sweep' power either - or the fact that it is more powerful than the monster's iconic bite.

Make the bite 4d12+7, get rid of the rest of the powers and give it the ability to grab a target of its bite, auto-damage a grabbed target and trample and you have a proper T-Rex.
 

I actually like the Controller role and the interpretation in general (although it needs a math update). He's not about going toe-to-toe and slugging it out. He's actually something of a Skirmisher (speed and mobility) Lurker (ambush) and Controller (scattering enemies with awe-inspiring fear); The bite, the AoE roar and tail for balance/warding off small scavengers trying to infringe upon its kill works nicely. Extending that tail usage as an offensive weapon versus PCs is thematic and mechanically relevant/interesting. I would say the herbivores are all typically slow, plodding tanks who used their armor/girth/herd as defense; Stegosaurus, Triceratops, Anklyosaurus, Brontosaurus (minus Diplodocus and a few others). The carnivores' (even T-Rex, despite its size) modus-operandi would render them primarily Skirmishers/Lurkers/Controllers.
 


He would certainly try to chomp that armored Fighter to bits, but the moment it "ain't so easy", he would likely think twice about direct force.

Our understanding of dinosaurs (especially carnivores) has changed dramatically in the last few decades. It really just depends on what flavor you're looking for. If you want a big, lumbering, meaty T-Rex that has no regard for the potential of a broken leg/hip on its future, then you can just go with a Brute that chomps with its big maw. I personally like the version above and would use it with adjusted math.
 

Here's a rough draft of a brute T. rex.


Dinosaur, Tyrannosaurus rex
Level 18
Elite Brute
Huge natural beast (reptile)
XP 4,000
HP 424
Bloodied 212


Initiative +12
AC 30
Fortitude 32
Reflex 29
Will 29
Perception +17; low-light vision
Speed 8
Saving Throws +2
Action Points 1



Traits
Jaw Carry: A tyrannosaur can move at normal speed while carrying a creature in its mouth that is Large or smaller.
Standard Actions
(mb) Bite * At-Will. Atk: Melee 2; +23 vs AC. Hit: 3d8+19 damage, or 4d8+26 against a prone target. The dinosaur then grabs the target if it Large or smaller and the dinosaur has no other creatures grabbed (escape DC 23).
(mb) Kick * At-Will. Atk: Melee 2; +21 vs Reflex. Hit: 3d8+19 damage, and the target falls prone. The dinosaur then grabs the target if it is Large or smaller an dthe dinosaur has no other creatures grabbed (escape DC 23). While grabbed, the target can't stand up. The dinosaur can only grab one target this way at a time.
Primal Mauling * At-Will. Requirement: The dinosaur has no creatures grabbed. Effect: The dinosaur moves up to its speed, then uses bite and kick.
Rend and Tear * At-Will. Requirement: The dinosaur has grabbed a creature in its mouth. Effect: The dinosaur uses bite and kick.
Triggered Actions
Bloodied Tail Sweep * Encounter. Trigger: The dinosaur is first bloodied. Effect (Free Action): Tail sweep recharges, and the dinosaur uses it.
Tail Sweep * Recharge 4. Trigger: The dinosaur is damaged by a melee attack. Atk (Immediate Reaction): Close burst 2 (enemies in the burst, including the triggering creature); +21 vs Fort. Hit: 2d8+9 damage, and the dinosaur pushes the target 2 squares and knocks it prone.
Skills Athletics +21, Endurance +19
Str 27
Dex 16
Wis 17


Con 22
Int 2
Cha 14


Alignment unaligned
Languages ---
Tactics Tyrannosaurs frequently ate carrion (often stealing fresh kills from weaker dinosaurs), but are willing to hunt fresh prey when they're hungry. Tyrannosaurs rarely have an interest in eating Medium-size creatures and may even ignore them. The dinosaur uses primal mauling to start combat, then rend and tear at every following opportunity. It uses tail sweep to keep pesky scavengers away from its prey. If it's faster than other creatures, it may simply grab a choice snack in its mouth and then leave the scene. Eventually the annoying scavengers will get tired and give up.
 
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