Hey guys, lurker here a long time, but now i'm interested in some of the 5e rules, thats why i need your help!
5e have a lot of damage types, the most commons are bludgeoning, slashing and piercing. But they also have those:
Acid, Lightning, Necrotic, Radiant, Fire, Force, Cold, Psychic, Thunder and Poison.
My question is, which kind of powers/abilities/class features/spells/features/magic items/and general rules do we have that gives protection/bonus/penalties/advantages/disadvantages/resistances/immunities/or have some relation with those types of damage? Assume just the 3 core rulebooks.
It's a big question, i know, i just wanted that we put our heads together to work it out.
And thanks!
5e have a lot of damage types, the most commons are bludgeoning, slashing and piercing. But they also have those:
Acid, Lightning, Necrotic, Radiant, Fire, Force, Cold, Psychic, Thunder and Poison.
My question is, which kind of powers/abilities/class features/spells/features/magic items/and general rules do we have that gives protection/bonus/penalties/advantages/disadvantages/resistances/immunities/or have some relation with those types of damage? Assume just the 3 core rulebooks.
It's a big question, i know, i just wanted that we put our heads together to work it out.
And thanks!
Last edited: