evilbob
Adventurer
So it's pretty straightforward that sunlight and running water kill vampires. That's in their description.
We've also got disruption weapons, and the greater turning ability of the Sun domain. These simply destroy undead when effective. Regular turning would also work if you were high enough level, relative to the vampire.
It's not really clear, but staking vampires - apparently this is usually interpreted to mean "while helpless" - is also in their stat block. So you've got a chance when they are helpless after a battle and in their coffin, or if you use a spell like halt undead.
My first question: would disentigrate work?
It's a fort spell that works on objects, so it is clear enough that it would affect them. However, the spell says it does Xd6 damage and if a creature is reduced to 0, it turns to dust. But a vampire's description says that if it takes enough damage to reduce it to 0, it turns into its gaseous form and flies away. So which trumps the other? Does the spell's effect trump the monster's ability or vice versa? (My thought was that the spell would destroy it, but the language is so similar I wasn't sure.)
Second question: can you effectively destroy a vampire by destroying its coffin and then reducing it to zero HP (causing it to be in gaseous form for 2 hours and then be destroyed), OR can a vampire simply go back to any coffin in order to regain its strength?
The language refers only to "its" coffin in the text describing fast healing, which leads me to believe that every vampire has its own coffin and only that one coffin will do. There's nothing saying a vampire will specifically suffer in any immediate way by losing its coffin; it could honestly wander around forever (until reduced to zero HP). But, if a vampire does lose its original coffin, could it make another? Does it only have one coffin ever? Or, does it really matter what coffin the vampire sleeps in - if it cannot find its own, would any do? The broader question might be: is a vampire tied to the grave dirt of its own grave, any grave dirt, or just the earth in general?
Ideas?
We've also got disruption weapons, and the greater turning ability of the Sun domain. These simply destroy undead when effective. Regular turning would also work if you were high enough level, relative to the vampire.
It's not really clear, but staking vampires - apparently this is usually interpreted to mean "while helpless" - is also in their stat block. So you've got a chance when they are helpless after a battle and in their coffin, or if you use a spell like halt undead.
My first question: would disentigrate work?
It's a fort spell that works on objects, so it is clear enough that it would affect them. However, the spell says it does Xd6 damage and if a creature is reduced to 0, it turns to dust. But a vampire's description says that if it takes enough damage to reduce it to 0, it turns into its gaseous form and flies away. So which trumps the other? Does the spell's effect trump the monster's ability or vice versa? (My thought was that the spell would destroy it, but the language is so similar I wasn't sure.)
Second question: can you effectively destroy a vampire by destroying its coffin and then reducing it to zero HP (causing it to be in gaseous form for 2 hours and then be destroyed), OR can a vampire simply go back to any coffin in order to regain its strength?
The language refers only to "its" coffin in the text describing fast healing, which leads me to believe that every vampire has its own coffin and only that one coffin will do. There's nothing saying a vampire will specifically suffer in any immediate way by losing its coffin; it could honestly wander around forever (until reduced to zero HP). But, if a vampire does lose its original coffin, could it make another? Does it only have one coffin ever? Or, does it really matter what coffin the vampire sleeps in - if it cannot find its own, would any do? The broader question might be: is a vampire tied to the grave dirt of its own grave, any grave dirt, or just the earth in general?
Ideas?