Mercule
Adventurer
I've got a fighter in my group who uses a mercurial greatsword (required magic to even create). He does pretty well, but he's really starting to feel outclassed by the swashbuckler.
I think the major issue is that there are so many feats out there to boost the AC and damage output for light, dex-based fighters, but I'm not seeing anything beyond Power Attack for the two-handed fighter.
Any suggestions on optimizing the build of a tenth-level fighter? He does have a feat slot (Imp Sunder) that he's never used and I'd allow him to reslot, plus he hasn't picked his tenth-level bonus feat, yet.
I think the major issue is that there are so many feats out there to boost the AC and damage output for light, dex-based fighters, but I'm not seeing anything beyond Power Attack for the two-handed fighter.
Any suggestions on optimizing the build of a tenth-level fighter? He does have a feat slot (Imp Sunder) that he's never used and I'd allow him to reslot, plus he hasn't picked his tenth-level bonus feat, yet.