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TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like
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<blockquote data-quote="Ruin Explorer" data-source="post: 9610422" data-attributes="member: 18"><p>Obviously I'm not [USER=11]@el-remmen[/USER] but I have increasingly become leery of licenced settings myself, for a couple of reasons beyond the ones you note (i.e. never <em>really</em> the protagonist, specific canon events).</p><p></p><p>1) Players often have completely encyclopedic or just really in-depth knowledge of these kind of settings or these settings specifically. They're not usually jerks about it - they don't say "Uh you can't do that!!" or "WRONG!!!" or whatever, but they do love to bring up and discuss lore, often irrelevant-but-funny lore (SW and Marvel/DC are the absolute worst for this), or get overexcited by lore characters/events or the like. I do find that the further out from the "mainstream" you get usually the less this is a problem, but still can be one.</p><p></p><p>2) On the flipside, if you are a player, even if you never mention lore, often you can see it being mangled in real time, and whilst that's survivable, it can be a little frustrating to realize the DM doesn't understand how X device works in lore (even though it might be very well-established), but do you really want to disrupt things by arguing with that? Probably not. And it can sort of chip away at the fun of a game, or act as an anti-immersive distraction from it.</p><p></p><p>None of this is unfixable, but it is enough that I would never want to run a Marvel or DC-set supers campaign as a result.</p><p></p><p>One of the few places I think this would mostly work out as a net positive is probably Star Trek, but even then...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9610422, member: 18"] Obviously I'm not [USER=11]@el-remmen[/USER] but I have increasingly become leery of licenced settings myself, for a couple of reasons beyond the ones you note (i.e. never [I]really[/I] the protagonist, specific canon events). 1) Players often have completely encyclopedic or just really in-depth knowledge of these kind of settings or these settings specifically. They're not usually jerks about it - they don't say "Uh you can't do that!!" or "WRONG!!!" or whatever, but they do love to bring up and discuss lore, often irrelevant-but-funny lore (SW and Marvel/DC are the absolute worst for this), or get overexcited by lore characters/events or the like. I do find that the further out from the "mainstream" you get usually the less this is a problem, but still can be one. 2) On the flipside, if you are a player, even if you never mention lore, often you can see it being mangled in real time, and whilst that's survivable, it can be a little frustrating to realize the DM doesn't understand how X device works in lore (even though it might be very well-established), but do you really want to disrupt things by arguing with that? Probably not. And it can sort of chip away at the fun of a game, or act as an anti-immersive distraction from it. None of this is unfixable, but it is enough that I would never want to run a Marvel or DC-set supers campaign as a result. One of the few places I think this would mostly work out as a net positive is probably Star Trek, but even then... [/QUOTE]
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