CleverNickName
Limit Break Dancing (He/They)
(I'm wasn't sure where to put this thread. I decided on "D&D 5E," because Star Wars 5E is essentially a re-skinned 5th Edition D&D setting. Apologies if I'm in the wrong room.)
I'm shifting to a different role in the group (player instead of DM) and a whole new game setting (Star Wars). From what I've seen online, its a re-skinned 5th Edition D&D game, so I'm already good on the rules and mechanics and such. But since I'm being deployed to a job site, I won't really have time to study and digest all of the different species, class, and feats options. I'm looking for advice from anyone who has played Star Wars 5E, about favorite builds, pitfalls to avoid, combos, that sort of thing.
I'm the DM for a long-standing group of gamers and best friends...we've been playing for about 12 years, and we take turns sitting in the DM chair every year or so. I've been running a 5E D&D game for almost a year now, and everyone is having fun, but unfortunately: I'm about to leave town for two and a half months on a work assignment.
It won't be a problem for me to log on and play (since we usually play over Roll20), but I won't have the necessary prep time that I need to properly DM the game. I asked my players at tonight's game if anyone would be willing to take the DM chair for a few months, while I step aside and become a player for a little while. To my relief, one of my players eagerly stepped forward.
"I've got a cool idea for a Star Wars campaign!" he said. "I've been working on it for a while, and I can have it ready to go in a couple weeks."
And to my even greater relief, everyone else in the group loved the idea, so I'm going to wrap up some loose ends in the current campaign, then shelve it until I get back in mid-October.
It won't be a problem for me to log on and play (since we usually play over Roll20), but I won't have the necessary prep time that I need to properly DM the game. I asked my players at tonight's game if anyone would be willing to take the DM chair for a few months, while I step aside and become a player for a little while. To my relief, one of my players eagerly stepped forward.
"I've got a cool idea for a Star Wars campaign!" he said. "I've been working on it for a while, and I can have it ready to go in a couple weeks."
And to my even greater relief, everyone else in the group loved the idea, so I'm going to wrap up some loose ends in the current campaign, then shelve it until I get back in mid-October.
I'm shifting to a different role in the group (player instead of DM) and a whole new game setting (Star Wars). From what I've seen online, its a re-skinned 5th Edition D&D game, so I'm already good on the rules and mechanics and such. But since I'm being deployed to a job site, I won't really have time to study and digest all of the different species, class, and feats options. I'm looking for advice from anyone who has played Star Wars 5E, about favorite builds, pitfalls to avoid, combos, that sort of thing.