D&D 5E Treantmonk - Order of Scribes - Shenanigans!


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If I'm DMing, trying that Misty Step thing would get you a thorough eyerolling and a 'no, good try'.

Is there a TL;DR version for those of us who are too lazy to watch the video?
Basically, heroic adventuring by means of hiding behind a hill and casting spells through your flying unhittable quasi-familiar.
 

If I'm DMing, trying that Misty Step thing would get you a thorough eyerolling and a 'no, good try'.


Basically, heroic adventuring by means of hiding behind a hill and casting spells through your flying unhittable quasi-familiar.
I pointed out the potential to do that when the class first came out (and the UA artificer version before that).
 

Is there a TL;DR version for those of us who are too lazy to watch the video?
Crank the playback speed up to 2x; Treantmonk's speech rate can handle the acceleration!

But since you asked nicely: Manifest Mind lets you scout better than any familiar*, with free sense sharing that doesn't blind & deafen you or take any actions; you can manifest it past obstacles, even without line of sight†, to surprise foes (who can't get rid of it except by dispel magic), but weirdly, it can't move through obstacles once manifested; you get free darkvision around corners; and of course, you get to fire spells from the manifested mind for all kinds of hijinks.

And yet Treantmonk doesn't think it's actually overpowered!

* Except perhaps a Pact of the Chain familiar. It's 5am and I'm not going to look up the deets there.
† Really, the rules as written say nothing about line of sight, although I'd expect many a GM to put the kibosh on this particular one.
 

If I'm DMing, trying that Misty Step thing would get you a thorough eyerolling and a 'no, good try'.
Yeah he pointed out that basically any teleportation spell cast from the location of the Manifest Mind counted as your own origin for teleporting you, and I was like, where's my Bigby's hand to slap you silly with? I would not attempt that at any GM's table (well okay I would totaly attempt that at his table because I know he'd love it! :-P).

Basically, heroic adventuring by means of hiding behind a hill and casting spells through your flying unhittable quasi-familiar.
The rest though seems a pretty legit reading of the rules. I don't know how that one got past whoever's in charge of not letting things like that get past them, but get past them it did.

And yet Treantmonk doesn't think it's actually overpowered! Like you know Twilight & Peace & Moon Clerics, and Chronurgy Wizards. He put this class just above halfway in his A-tier of subclasses.

I still love the flavor & fantasy of it.
 

Eh, just another reason I wouldn't allow anything from Tasha's into my game. If I did allow this, the Manifested Mind would have AC & hp, at the least.
 


Eh, just another reason I wouldn't allow anything from Tasha's into my game. If I did allow this, the Manifested Mind would have AC & hp, at the least.

Slot of Tashas stiff is tuned very high. And some stuff not originating in tashas was added and they were bonkers on their respective books.
 

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