Gilladian
Adventurer
Various different incarnations of D&D have different overland travel rates, and distances covered under different circumstances. I'm wondering what people think of these varied rules/expectations, and which games might have the most realistic rates?
Actually, what I want to determine, is how long it would take to cover 120 miles, if you're traveling through trackless forest - with a largish group - 5 horsemen, 8 mules, 4 men each walking, leading 2 mules apiece; so really, you'd be going at human-walking-pace, for as long as the horses would travel in a day, I expect. The terrain is rolling temperate mountains (think Appalachians or Adirondacks), and very little traveled by anyone but orc tribes and the occasional fey. The season is mid-spring, if that makes a difference.
Actually, what I want to determine, is how long it would take to cover 120 miles, if you're traveling through trackless forest - with a largish group - 5 horsemen, 8 mules, 4 men each walking, leading 2 mules apiece; so really, you'd be going at human-walking-pace, for as long as the horses would travel in a day, I expect. The terrain is rolling temperate mountains (think Appalachians or Adirondacks), and very little traveled by anyone but orc tribes and the occasional fey. The season is mid-spring, if that makes a difference.