Steven McRownt
First Post
Very simple house rule.
Prerequisites for the house rules.
A character can save his skill points after he gains a level. He has not to spend them at once. (this prereq works better with training rules, where PCs has to find a mentor before gaining some more ranks in their skills)
THE HOUSE RULE
A charcater can swap 25 skill points for 1 feat.
A character can swap 1 feat for 20 skill points.
I am workin' on it, but after few diagrams nd calculations i think it's quite balanced.
i will now try to anticipate your comments
A fighter will probably think more to use this house rule (wow, even fighter thinks!). Sacrificing a feat for 20 skill points, can be pure gold for him, with his not high intelligence and minimum skill points per level.
A thief with average intelligence will have to renounce FOUR levels of skill points to have, at a fifth level a bonus feat. Perhaps a thief mastermind will take the idea in consideration, otherwise could be a great loss.
All the other character in the middle of the curse, will perhaps save some skill points, and see what will happen; my character in this way, found that 3 skill points the ranger saved, where indispensable to learn a skill to solve a puzzle: they found a mentor and used them in this way... the ranger started again later to save SkillP. for "better" times.
Is this system encourage the min-maxin munchkin? Perhaps. Probably yes. If you have such players in your groups, that's not my problem
Skip this thread and find a way to eliminate them
Steven McRownt
Prerequisites for the house rules.
A character can save his skill points after he gains a level. He has not to spend them at once. (this prereq works better with training rules, where PCs has to find a mentor before gaining some more ranks in their skills)
THE HOUSE RULE
A charcater can swap 25 skill points for 1 feat.
A character can swap 1 feat for 20 skill points.
I am workin' on it, but after few diagrams nd calculations i think it's quite balanced.
i will now try to anticipate your comments
A fighter will probably think more to use this house rule (wow, even fighter thinks!). Sacrificing a feat for 20 skill points, can be pure gold for him, with his not high intelligence and minimum skill points per level.
A thief with average intelligence will have to renounce FOUR levels of skill points to have, at a fifth level a bonus feat. Perhaps a thief mastermind will take the idea in consideration, otherwise could be a great loss.
All the other character in the middle of the curse, will perhaps save some skill points, and see what will happen; my character in this way, found that 3 skill points the ranger saved, where indispensable to learn a skill to solve a puzzle: they found a mentor and used them in this way... the ranger started again later to save SkillP. for "better" times.
Is this system encourage the min-maxin munchkin? Perhaps. Probably yes. If you have such players in your groups, that's not my problem


Steven McRownt