D&D 5E Tortle sneak peak.

mellored

Legend
From http://dnd.wizards.com/articles/news/tomb-annihilation

+2 Con, +1 Wis (more likely)
or +2 Str, +1 Wis

Languages. Aquan (Maybe)

CLAWS. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

HOLD BREATH. You can hold your breath for up to 1 hour at a time.

NATURAL ARMOR. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

SHELL DEFENSE. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
 

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Balfore

Explorer
From http://dnd.wizards.com/articles/news/tomb-annihilation

+2 Con, +1 Wis (more likely)
or +2 Str, +1 Wis

Languages. Aquan (Maybe)

CLAWS. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

HOLD BREATH. You can hold your breath for up to 1 hour at a time.

NATURAL ARMOR. Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.

SHELL DEFENSE. You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.

Seems like garbage to me, I could be wrong.
Best suited for a STR Monk? With no way of improving AC is gimped, except maybe rings and such

Sent from my SM-N910V using Tapatalk
 

mellored

Legend
Seems like garbage to me, I could be wrong.
Best suited for a STR Monk? With no way of improving AC is gimped, except maybe rings and such
Any caster would like the AC (except cleric). and everyone likes +2 Con.

15 Str, 17 Con, and 15 Cha makes a nice melee warlock. (with resilient Con, and +1Str/Cha to bring it up to 16/18/16).
Similarly, 17 Con, 15 Str, and 15 Int for a blade singer wizard.
Shell Defense could be nice for concentration spells. Prone and +4 AC makes really helps against ranged attacks. And about cancels out for melee attacks.

Overall, it fit a similar niche as the mountain dwarf, who would have...
16 Str, 14 Con, 14 Dex, 15 Int (16/16/14/16 with 2 feats)
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him/His)
Seems like garbage to me, I could be wrong.
Best suited for a STR Monk? With no way of improving AC is gimped, except maybe rings and such

Go elditch knight—carry a shield (AC 19), use the shield spell, and hope to find a magic shield and rings.

Or go war cleric.
 


S

Sunseeker

Guest
And what do you get over a human in heavy armor who has 20 AC? (Besides being a turtle).

I suppose you wouldn't have to worry about donning and doffing armor. There'd be no penalties for sleeping in armor.

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If someone doesn't play a whole party of young tortle rogues under the tutelage of a wererat (DM PC), I will be sadly disappointed.
 





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