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Top selling 5E official non-core 3 books? / Why aren't adventure books catching fire?
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<blockquote data-quote="Stormonu" data-source="post: 9260863" data-attributes="member: 52734"><p>The adventure books are a lot of investment, to be honest. You're basically saying you're willing to invest a year or more in running them. The adventure compilations (Tales of the Yawning Portal, Candlekeep, Tales from the Radiant Citadel, Keys from the Golden Vault) are only sensible to purchase if you're planning to use more than one of the adventures within it.</p><p></p><p>I'd like to see a return of the 32 page or so adventure modules. Something you can run in a few nights and be done with it - for a handful of bucks (on the order of a night at the movies or such). I think that's why a lot of the older modules as so well-beloved - you could insert them into a few night's games without having to dedicate your entire campaign to it. But I'm betting WotC doesn't think the model of small modules is cost/time effective. And, there's the risk if your pumping out the 5-6 equivalent mini modules vs. one big book, people will start getting analysis paralysis from trying to figure out which one to get, and end up not buying one at all.</p><p></p><p>As for Campaign books, WotC's obviously gunshy after it was deemed to be a major factor of the death of TSR's sales by fracturing interest, so that's a big reason we're seeing one-and-done for the few campaign worlds we've got. And in this day and age, if you've got to make up all the associated adventures yourself, why would you buy into a setting book that you know is going to be dropped like a hot potato and not receive any future support/expansion (beyond DMs Guild, which it appears a large majority doesn't know exists or doesn't use)?</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9260863, member: 52734"] The adventure books are a lot of investment, to be honest. You're basically saying you're willing to invest a year or more in running them. The adventure compilations (Tales of the Yawning Portal, Candlekeep, Tales from the Radiant Citadel, Keys from the Golden Vault) are only sensible to purchase if you're planning to use more than one of the adventures within it. I'd like to see a return of the 32 page or so adventure modules. Something you can run in a few nights and be done with it - for a handful of bucks (on the order of a night at the movies or such). I think that's why a lot of the older modules as so well-beloved - you could insert them into a few night's games without having to dedicate your entire campaign to it. But I'm betting WotC doesn't think the model of small modules is cost/time effective. And, there's the risk if your pumping out the 5-6 equivalent mini modules vs. one big book, people will start getting analysis paralysis from trying to figure out which one to get, and end up not buying one at all. As for Campaign books, WotC's obviously gunshy after it was deemed to be a major factor of the death of TSR's sales by fracturing interest, so that's a big reason we're seeing one-and-done for the few campaign worlds we've got. And in this day and age, if you've got to make up all the associated adventures yourself, why would you buy into a setting book that you know is going to be dropped like a hot potato and not receive any future support/expansion (beyond DMs Guild, which it appears a large majority doesn't know exists or doesn't use)? [/QUOTE]
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Top selling 5E official non-core 3 books? / Why aren't adventure books catching fire?
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