Simon Collins
Explorer
Beware! This review contains major spoilers.
This is the third booster adventure by AEG. It is designed for five to six characters of level 3-5. It costs $2.49.
Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front (soft)cover features poor colour artwork, the back cover features an introduction for the players to the adventure. There are two poor internal pieces of black & white artwork and the central pages contain a basic map of the tomb of the title, sufficient to run the adventure. The final page and the inside back cover contains OGL bumpf. The inside front cover contains advertising.
The Story: The PCs find themselves entering the mountain tomb of a paladin, to summon him back from the a higher plane in order to deal with the evil mage who is terrorising the land. The mage has sent monsters to the mountain tomb to stop people from calling upon the paladin’s help including new monsters, such as a ghoul lord and a shadow demon. There are a number of puzzles that also need to be solved before the paladin can be summoned.
The High Points: Less combat-orientated than the first two AEG booster adventures (though still combat-orientated) and some nice new monsters and magic items.
The Low Points: More a warning than a low point: This dungeon can be deadly to the characters it was designed for, if they face some of the powerful creatures in this adventure without picking up the relevant items that are strewn in other areas, though the text does point this out.
Conclusion: Again, more standard basic dungeon fare from AEG. You get what you pay for. Average, but with nice creatures to introduce into your own campaign.
This is the third booster adventure by AEG. It is designed for five to six characters of level 3-5. It costs $2.49.
Production and Presentation: This module is 16 pages but each page is only ½ the width of an A4 page. The front (soft)cover features poor colour artwork, the back cover features an introduction for the players to the adventure. There are two poor internal pieces of black & white artwork and the central pages contain a basic map of the tomb of the title, sufficient to run the adventure. The final page and the inside back cover contains OGL bumpf. The inside front cover contains advertising.
The Story: The PCs find themselves entering the mountain tomb of a paladin, to summon him back from the a higher plane in order to deal with the evil mage who is terrorising the land. The mage has sent monsters to the mountain tomb to stop people from calling upon the paladin’s help including new monsters, such as a ghoul lord and a shadow demon. There are a number of puzzles that also need to be solved before the paladin can be summoned.
The High Points: Less combat-orientated than the first two AEG booster adventures (though still combat-orientated) and some nice new monsters and magic items.
The Low Points: More a warning than a low point: This dungeon can be deadly to the characters it was designed for, if they face some of the powerful creatures in this adventure without picking up the relevant items that are strewn in other areas, though the text does point this out.
Conclusion: Again, more standard basic dungeon fare from AEG. You get what you pay for. Average, but with nice creatures to introduce into your own campaign.