CapnZapp
Legend
Thinking about the death curse...
Do you have any ideas as to running a "light" version of it?
That is,
On one hand, I'm not sure I want to commit to a "no Raise Dead" policy for this, or any other campaign...
On the other, I understand the nature of the threat needs to be sufficiently threatening, or people will just leave the jungles of Chult to rot all by themselves.
So, what to do? I assume there are no other encompassing motives or story hooks in the campaign? (I mean, obviously "enter the jungles to find ancient relics and get rich" always works)
Do you think it's a good idea to leave some kind of opening, or a safety valve, for those odd instances where a beloved character dies when that isn't appreciated - when the player really wants to keep playing that character?
Zapp
PS: Haven't read the module yet
Do you have any ideas as to running a "light" version of it?
That is,
On one hand, I'm not sure I want to commit to a "no Raise Dead" policy for this, or any other campaign...
On the other, I understand the nature of the threat needs to be sufficiently threatening, or people will just leave the jungles of Chult to rot all by themselves.
So, what to do? I assume there are no other encompassing motives or story hooks in the campaign? (I mean, obviously "enter the jungles to find ancient relics and get rich" always works)
Do you think it's a good idea to leave some kind of opening, or a safety valve, for those odd instances where a beloved character dies when that isn't appreciated - when the player really wants to keep playing that character?
Zapp
PS: Haven't read the module yet
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