JoeGKushner
Adventurer
This is going to be a short review. Like the Kingdoms of Kalamar Atlas, this book has a single purpose that it sets out and does.
It provides the GM with pages and pages of full color maps. No game stats, no map keys, just page after page of maps. Unfortunately, the interior covers aren't used and a page is taken for the introduction and another page for two Green Ronin products. It's also important to note that this isn't a d20 product, but a product for use with any fantasy RPG or any RPG that uses maps of this nature.
Each page starts off with what the map is, for example, Samll Hamlet, a specific piece of information, SoutherQuarter, Birdseye View, map direction key, and who the Cartographer is. Sometimes this takes up a almost a quarter of a page.
My favorite locations include the Underground Sewers as for some reason, my players, regardless of what city they're in, spend some time in those dark reaches. The Dungeon Levels are also useful for those times when you don't have a pregenerated module and want something quick and dirty to populate.
Is there a problem with the book? There is no table of contents and no page numbers so you can't flip to what you need at a glance. A minor problem is that some of the maps are too dark like the Sacred Tombs Cemetary and the Erotic Islands Map Two A and B. I certainly don't want to sound like I could do better, but some of the maps aren't 'exotic' enough for me. Perhaps it's because SkeletonKey Games has so many maps on their website that when I look at some of these maps like Site One of the Sacred Tombs or the Subterranean Passages, I'm not that impressed. Seems pretty standard stuff to me. Stuff that 'Any good gamemaster' as refered to on the back cover, could do.
Overall the Cartographica does what it sets out to do. More specific and exotic locations instead of generic land masses would serve the gaming community better as there are several free resources to those who can read this review (i.e. the Internet). that do an excellent job of covering the basics. Speaking as a GM, I myself would've rather had a 128 page book of well done black and white illustrations for $19.95-$22.95 as this is almost more of an art book than a fantasy adventure product. If you're looking for full color maps, this is your book.
It provides the GM with pages and pages of full color maps. No game stats, no map keys, just page after page of maps. Unfortunately, the interior covers aren't used and a page is taken for the introduction and another page for two Green Ronin products. It's also important to note that this isn't a d20 product, but a product for use with any fantasy RPG or any RPG that uses maps of this nature.
Each page starts off with what the map is, for example, Samll Hamlet, a specific piece of information, SoutherQuarter, Birdseye View, map direction key, and who the Cartographer is. Sometimes this takes up a almost a quarter of a page.
My favorite locations include the Underground Sewers as for some reason, my players, regardless of what city they're in, spend some time in those dark reaches. The Dungeon Levels are also useful for those times when you don't have a pregenerated module and want something quick and dirty to populate.
Is there a problem with the book? There is no table of contents and no page numbers so you can't flip to what you need at a glance. A minor problem is that some of the maps are too dark like the Sacred Tombs Cemetary and the Erotic Islands Map Two A and B. I certainly don't want to sound like I could do better, but some of the maps aren't 'exotic' enough for me. Perhaps it's because SkeletonKey Games has so many maps on their website that when I look at some of these maps like Site One of the Sacred Tombs or the Subterranean Passages, I'm not that impressed. Seems pretty standard stuff to me. Stuff that 'Any good gamemaster' as refered to on the back cover, could do.
Overall the Cartographica does what it sets out to do. More specific and exotic locations instead of generic land masses would serve the gaming community better as there are several free resources to those who can read this review (i.e. the Internet). that do an excellent job of covering the basics. Speaking as a GM, I myself would've rather had a 128 page book of well done black and white illustrations for $19.95-$22.95 as this is almost more of an art book than a fantasy adventure product. If you're looking for full color maps, this is your book.