Titmouse Announces Drunkards, Druggies, & Delinquents, New TTRPG Party Game

The animation studio is jumping into the tabletop RPG business.

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Titmouse, the animated studio behind The Legend of Vox Machina and Star Trek: Lower Decks, have announced a new tabletop roleplaying game themed around satire and counterculture. The new game, titled Drunkards, Druggies, & Delinquents, is described as a "party game with roleplaying elements" in which players take on the role of rebellious adventurers fueled by the drink or substance of their choice. A crowdfunding campaign for the game will launch on BackerKit on October 8th. No lead designers or creatives have been announced for the game.

Titmouse is quickly growing animation studio with TTRPG bonafides. Along with partnering with Critical Role on The Legend of Vox Machina, the company's president and founder Chris Prynoski is a frequent Gary Con attendee. Other projects animated by Titmouse include Big Mouth, The Venture Bros., Frog and Toad, and Beavis and Butt-Head, as well as the upcoming Mighty Nein animated series.

“We designed Drunkards, Druggies, & Delinquents to bring people together in the best possible way, through shared chaos, a few drinks (or more), and laughter,” said Prynoski, in the press release. “We invite you to open your mind, imbibe, and let the dice be your guide to new realms of absurdity!”

The full press release can be found below:

LOS ANGELES, September 24, 2024
Titmouse, the award-winning animation studio known for pushing creative boundaries, is launching its first tabletop roleplaying game (TTRPG), Drunkards, Druggies, & Delinquents. This darkly humorous game, perfect for fans of chaotic storytelling, kicks off its crowdfunding campaign on October 8, 2024 via Backerkit, with expected fulfillment by Spring 2025 - just in time for Titmouse’s 25th anniversary!

Drunkards, Druggies, & Delinquents is a party game with role-playing elements that thrives on the creativity and boldness of its participants. Players take on the roles of rebellious adventurers, fueled by their drink or substance of choice, and navigate a world where chaos reigns supreme. Players will take on quests that challenge not only their wits, but also their tolerance. Combining satire, absurdity, and freeform roleplay, this party game invites players to let loose and enjoy an unpredictable experience full of laughs and surprises. Seasoned gamers and newcomers alike are in for an exciting time.

“We designed Drunkards, Druggies, & Delinquents to bring people together in the best possible way, through shared chaos, a few drinks (or more), and laughter,” said Chris Prynoski, President and Founder of Titmouse. “We invite you to open your mind, imbibe, and let the dice be your guide to new realms of absurdity!”

Whether indulging or simply relaxing, every monster slain and every quest completed pulls players deeper into a world where only the truly adventurous (or inebriated) will survive. As players take damage, they’re encouraged to drink, smoke, or partake in their favorite vice, all in good fun. The deeper the quest, the wilder the challenges, and the more fantastical the adventure becomes. The game isn't just about winning, it's about enjoying the journey, creating legendary moments, and having a blast with friends - even if the details of the adventure get a little fuzzy.

The crowdfunding campaign promises exclusive rewards for early backers, including limited-edition content, bonus materials, and behind-the-scenes looks at the game’s development. Drunkards, Druggies, & Delinquents captures the same rebellious spirit that put Titmouse on the map, delivering a game that celebrates the absurd and the hilarious.
 

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Christian Hoffer

Christian Hoffer

Funny. I was just reading a 1983 interview with Kevin Blume of TSR where he opined at some length that the "fantasy adventure" industry should adopt a formal code of ethical guidelines for content like TSR had - the specifics of which he declined to reveal - so that it wouldn't include any questionable material people might object to. Sex, "excessive" violence, and substance use and abuse were specific bogeymen, along with anything suggestive of the occult or Satanism. He actually cited the Comics Code Authority as a good model of what he'd like to see companies adhere to. One has to wonder who he was dreaming about putting out of business the way the code destroyed EC Comics. SPI was already dead thanks to his maneuverings, but he was very angry about Grenadier refusing the takeover bid from TSR so perhaps he was imaging somehow breaking them and forcing them to come crawling.

At any rate, this game? If Blume could have looked into the future and seen this game, I suspect he'd have had a coronary on the spot. Imagine this coming out as the Satanic Panic was hitting its peak.

Times sure have changed over the years. :)
 



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