I thought we could share any tips on DM'ing high level (15+) campaigns.
Personally, I like to shift the challenges away from a Big Bad Guy, to more politics and long running plots. I change challenges from being a handful of bad guys with some local evil plot, to large organizations that can't be overcome by simply throwing spells and steel around.
Games don't always have to be large epics, they could be as simple as helping out lower level adventurers, dealing with local politics, building homes, etc...
So, what tips do you have?
Personally, I like to shift the challenges away from a Big Bad Guy, to more politics and long running plots. I change challenges from being a handful of bad guys with some local evil plot, to large organizations that can't be overcome by simply throwing spells and steel around.
Games don't always have to be large epics, they could be as simple as helping out lower level adventurers, dealing with local politics, building homes, etc...
So, what tips do you have?