TheGogmagog said:
Can a delayed blast fireball cast to go off in 0 rounds (instantaneous?) affect the target?
I sincerely doubt that...
TheGogmagog said:
Would a delay of .1 rounds or 'a move action later' work?
Well, the spell description says "up to 5 rounds", so I guess conceivably you could say "at the end of my turn in X rounds". In a normal situation, could a caster simply cast DBF, say "at the end of my turn", and then use her move action to get out of the way? If so, then the
time stop combo becomes possible...
TheGogmagog said:
Can the caster delay the DBF 4 'apparent' rounds?
Well,
time stop says the following:
SRD 3.5 said:
A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends.
Which means a spell "ticks" in the caster's apparent time if it is cast during the
time stop, and resumes normal time with the caster.
Markn said:
Cast time stop. Then during one of the time stop rounds, delay your action so your initiative drops by 1 (For example, if you normally go on initiative point 14, delay so that you now go on initiative point 13). Cast you delayed blast fireball at this point. This has two effects. 1) Your last time stop round actually happens outside of time stop because it is now past the time stop initiative point and thus you can do an offensive action and 2) Your fireball goes off immediately after the time stop on the next initiative count.
It seems to work mechanic wise as well as semantic wise.
EDIT: One other application this can work with is summoning monsters. If you delay your action by 1 initiative count then all your monsters that you summon could attack immediately after the Time Stop ends. This can be a very effective tactic.
This is interesting, but there's something there I'm uneasy about. It essentially allows you to have more than one round of action in real time. I can see readying to cast
time stop at the moment it ends, but would delaying during the
time stop really change your initiative order in real time? I doubt it...
Plus it's way open to abuse: You could change your initiative order, do the DBF thing, come back to normal time, cast a direct damage quickened spell, cast
time stop again, rinse, repeat...
Tiberius said:
I don't personally see a problem with saying "I set the timer such that it goes off on inititative tick X on round Y" (where Y <= 5)
This is the crux of it. Can you specify a delay which is a fraction of a round?
Andargor