Have you played RPGs where one of the main attributes was a luck score? How do you feel about systems where a character's luck differs to the next guy's as much as, say, his strength?
There are dozens of ways luck plays out as a mechanic in games - as a resource pool, as a score you can substitute for another x times per days, as a bonus, etc. certainly, it could be argued that luck in RPGs is already taken into account by the randomness of dice rolls - though that's not an intrinsic quality possessed by certain characters.
And I guess it can be argued that most - if not all - dramatic protagonists are lucky; James Bond, Captain Kirk, Jack Sparrow, Indiana Jones - heroes tend to be lucky in most popular fiction.
There are dozens of ways luck plays out as a mechanic in games - as a resource pool, as a score you can substitute for another x times per days, as a bonus, etc. certainly, it could be argued that luck in RPGs is already taken into account by the randomness of dice rolls - though that's not an intrinsic quality possessed by certain characters.
And I guess it can be argued that most - if not all - dramatic protagonists are lucky; James Bond, Captain Kirk, Jack Sparrow, Indiana Jones - heroes tend to be lucky in most popular fiction.