I am DM for a party who has a Goblin they rescued traveling with them. She was intended to be short lived (release the prisoners and they help us get out of here) but through a combination of luck and role play she has survived with the party, one of them is pretty attached to her and she has essentially turned into a henchmen of sorts. The problem is she has 7 hit points and the party is approaching 8th level. It is only a matter of time before an area effect spell or unseen trap disintegrates her.
I did not intend for her to be a regular party member it just kind of worked out that way. What are your thoughts on this and how or if I should do it? I don't need someone more powerful offensively, her 1 attack at +2 is fine and she doesn't really do much in battle, usually just hides and occasionally fires a crossbow. But she is pretty active in helping, augmenting the watch (never alone) and scouting. She is also by chance the only person in the party that speaks goblin and there are a lot of hobgoblins and bugbears in the adventure. I put some of the history and roleplay info below if any are interested, but it is not that relevant.
So how did she get attached, well they saved her from captivity to start with? One of the PCs is a huge dragonborn Fighter 5/wizard 2. Since she has never seen or heard of a dragonborn before, she thought he was a giant Kobold and I played that up for comedic effect. The other players got a kick out of this and I thought the PC might get offended but he actually went with it in role play. He then risked his life to save her a couple times, to include running from people he was fighting, taking opportunity attacks to move over and chop down two people threatening her. Then he later picked her up to carry her across a trapped room where she would have certainly died, taking the damage himself. After that she started to grow attached to him and it is not a bad gig for a goblin, they don't share loot with her, but she gets food, equipment and protection from the party. She still has a goblin's outlook on life though. When they eventually get back to civilization there will be even more role play opportunities (both from townspeople that don't want goblins walking around and from her reenforcing why townspeople don't want goblins walking around).
I did not intend for her to be a regular party member it just kind of worked out that way. What are your thoughts on this and how or if I should do it? I don't need someone more powerful offensively, her 1 attack at +2 is fine and she doesn't really do much in battle, usually just hides and occasionally fires a crossbow. But she is pretty active in helping, augmenting the watch (never alone) and scouting. She is also by chance the only person in the party that speaks goblin and there are a lot of hobgoblins and bugbears in the adventure. I put some of the history and roleplay info below if any are interested, but it is not that relevant.
So how did she get attached, well they saved her from captivity to start with? One of the PCs is a huge dragonborn Fighter 5/wizard 2. Since she has never seen or heard of a dragonborn before, she thought he was a giant Kobold and I played that up for comedic effect. The other players got a kick out of this and I thought the PC might get offended but he actually went with it in role play. He then risked his life to save her a couple times, to include running from people he was fighting, taking opportunity attacks to move over and chop down two people threatening her. Then he later picked her up to carry her across a trapped room where she would have certainly died, taking the damage himself. After that she started to grow attached to him and it is not a bad gig for a goblin, they don't share loot with her, but she gets food, equipment and protection from the party. She still has a goblin's outlook on life though. When they eventually get back to civilization there will be even more role play opportunities (both from townspeople that don't want goblins walking around and from her reenforcing why townspeople don't want goblins walking around).