OSR This tells me OSR is alive and well.

DarkCrisis

Spreading holiday cheer.
I've ran 5E since it came out and rarely have I had "Oh 5E? Have room for another player?"

For the last 2 weeks I've been running B/X (via Labyrinth Lord) and each time we've played (once per week) I've had an older gamer come and ask "Oh are you playing Basic? Have room for 1 more?"

Brings a damn tear to my eye.

Not to say this means anything negative to 5E I'm sure if someone is at the store for D&D they probably already have a group. It's of course easier to find a 5E group than just wandering a game store. Just saying there are people out there wanting old school D&D.

And let me tell you, I've been enjoying the heck out of a B/X dungeon dive. Though I think the Thief needs help. Man do they suck at the start. Need to figure out how to make the Thief useful at level 1.
 

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TwoSix

"Diegetics", by L. Ron Gygax
I've ran 5E since it came out and rarely have I had "Oh 5E? Have room for another player?"

For the last 2 weeks I've been running B/X (via Labyrinth Lord) and each time we've played (once per week) I've had an older gamer come and ask "Oh are you playing Basic? Have room for 1 more?"

Brings a damn tear to my eye.

Not to say this means anything negative to 5E I'm sure if someone is at the store for D&D they probably already have a group. It's of course easier to find a 5E group than just wandering a game store. Just saying there are people out there wanting old school D&D.

And let me tell you, I've been enjoying the heck out of a B/X dungeon dive. Though I think the Thief needs help. Man do they suck at the start. Need to figure out how to make the Thief useful at level 1.
I like the Dolmenwood variant for Thief. All thief skills are roll under on a d6, and every thief skill starts at 6. The thief gets 4 points at level 1, and 2 points afterwards, to put in any skill they want.

So if they want, they can be really good (only fail on a 1 with a d6) at any one thief skill they would like. Or pretty good (50% success) at two skills.
 

darjr

I crit!
I like the Dolmenwood variant for Thief. All thief skills are roll under on a d6, and every thief skill starts at 6. The thief gets 4 points at level 1, and 2 points afterwards, to put in any skill they want.

So if they want, they can be really good (only fail on a 1 with a d6) at any one thief skill they would like. Or pretty good (50% success) at two skills.
OSE Carcass Crawler 1 has that variant for OSE also.
 



overgeeked

B/X Known World
B/X is my favorite version of official D&D. I haven’t looked into Labyrinth Lord. What changes do they make, if any?
And let me tell you, I've been enjoying the heck out of a B/X dungeon dive. Though I think the Thief needs help. Man do they suck at the start. Need to figure out how to make the Thief useful at level 1.
Yeah. That’s a thing. There’s a lot of fixes out there. The already mentioned Dolmenwood is a great one.
 
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Snarf Zagyg

Notorious Liquefactionist
Supporter
Though I think the Thief needs help. Man do they suck at the start. Need to figure out how to make the Thief useful at level 1.

Fun fact- the original thief concept (that Gygax, um, borrowed) was from Gary Switzer & Aero Games. In that version, the thief was based off of the Magic User, and had abilities based on a modified spell system that could be "used" without fail instead of spells.

Gygax took the concept and published the thief with percentile abilities in Great Plains Game Players Newsletter #9. Because of the whole leveling thing, and, arguably, the eternal hatred of Gygax*, the thief's abilities have been terrible in all the TSR versions of D&D.


*It is so weird to me that after destroying the class repeatedly at all opportunities, Gygax chose to write about ... Gord, the Rogue.
 


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