Joe Sumfin
First Post
So I'm still new to the whole table top RPG thing. I've been playing for under a year and we currently play Pathfinder. I've only played 1 home brew campaign that teetered off, part of Rappan Athuk before we got sick of the player killer DM and having to reroll a new PC every other session and now we are playing and enjoying Council of Thieves.
I am wondering if my group is just hack'n'slash. We have 6 players, could maybe be 7. 2 are power players, 1 likes sandbox, 1 doesn't really care to much and like 2-3 of us kind of prefer RP'ing rather than crunching numbers.
I am wondering a couple things though.
1. I read that in like D&D 2e and previous there was no perception/spot check and you had to actually say what your doing in the room?
2. What are some things you can do in a table top RPG that are not combat related? Like I've read you can have PC's goto a tournament. Do they compete? What can they compete in?
I was thinking the other day that a I *think* it would be easy to run a game of basketball. It'd be a lot of dice rolling potentially.
Why basketball? Well baketball was invented by the Incans I believe and that was semi medieval times, so why not? Its be a primitive version of todays version.
I figure movement speed would be halved and the court would be at least 60' long and 40' wide.
Rolls would consist of;
If PC has ball and is covered, roll d20. < 3 means a steal
If PC is covered and wants to move roll d20. Acrobatics to spin around defender acro > 12? allows move
To pass a ball roll d20. > 5? equals pass was recieved.
To make a basket roll d20. > 5? scores 1 point. - Percentile roll for being blocked if they are covered.
Theres other rules you could add in I'm sure but I think those would work.
Now my question is what else can be done in a game thats not combat related? I'm looking for things the group can partake in. There could be a non lethal boxing match but that'd be 1 on 1 mostly and make the other players bored. There could be a buffed combat where the PC's buff a fighter and two buffed fighters go in.
Could do a 'find a thing' contest and give clues to the object.
Anything else??
Thanks for the help.
I am wondering if my group is just hack'n'slash. We have 6 players, could maybe be 7. 2 are power players, 1 likes sandbox, 1 doesn't really care to much and like 2-3 of us kind of prefer RP'ing rather than crunching numbers.
I am wondering a couple things though.
1. I read that in like D&D 2e and previous there was no perception/spot check and you had to actually say what your doing in the room?
2. What are some things you can do in a table top RPG that are not combat related? Like I've read you can have PC's goto a tournament. Do they compete? What can they compete in?
I was thinking the other day that a I *think* it would be easy to run a game of basketball. It'd be a lot of dice rolling potentially.
Why basketball? Well baketball was invented by the Incans I believe and that was semi medieval times, so why not? Its be a primitive version of todays version.
I figure movement speed would be halved and the court would be at least 60' long and 40' wide.
Rolls would consist of;
If PC has ball and is covered, roll d20. < 3 means a steal
If PC is covered and wants to move roll d20. Acrobatics to spin around defender acro > 12? allows move
To pass a ball roll d20. > 5? equals pass was recieved.
To make a basket roll d20. > 5? scores 1 point. - Percentile roll for being blocked if they are covered.
Theres other rules you could add in I'm sure but I think those would work.
Now my question is what else can be done in a game thats not combat related? I'm looking for things the group can partake in. There could be a non lethal boxing match but that'd be 1 on 1 mostly and make the other players bored. There could be a buffed combat where the PC's buff a fighter and two buffed fighters go in.
Could do a 'find a thing' contest and give clues to the object.
Anything else??
Thanks for the help.