Baron Opal
First Post
What are the themes of magic in your campaign?
I'm codifying what types of magic I want in my next game and I was trying to think of how magic is defined. Not mechanics-wise, but what the magician is supposed to be manipulating to make his will manifest. In defining that, then we proceed to what mechanical changes we might consider to evoke the desired flavor.
Themes of Magic
Aristotlean - The alteration of the balance of the four classical elements produces magical outcomes. Controlling gusts of air to fly, bursts of fire as a weapon.
True Names - Each thing in the world, be it a animal, plant, object or person, has a name that completely identifies and describes it. Learning these names allow you to control, manipulate, inform or otherwise allow you to manipulate the named.
Blood magic - Blood is life, blood is power. Only living things have blood and only living things can change the world. Spilling blood allows it to be consumed by magical forces which then allows magical change.
What else can you think of?
I'm codifying what types of magic I want in my next game and I was trying to think of how magic is defined. Not mechanics-wise, but what the magician is supposed to be manipulating to make his will manifest. In defining that, then we proceed to what mechanical changes we might consider to evoke the desired flavor.
Themes of Magic
Aristotlean - The alteration of the balance of the four classical elements produces magical outcomes. Controlling gusts of air to fly, bursts of fire as a weapon.
True Names - Each thing in the world, be it a animal, plant, object or person, has a name that completely identifies and describes it. Learning these names allow you to control, manipulate, inform or otherwise allow you to manipulate the named.
Blood magic - Blood is life, blood is power. Only living things have blood and only living things can change the world. Spilling blood allows it to be consumed by magical forces which then allows magical change.
What else can you think of?