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<blockquote data-quote="MacConnell" data-source="post: 7910053" data-attributes="member: 6855223"><p><strong>In the Heat of the Day</strong></p><p>[spoiler=Character Data]</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: full health</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: full health</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: full health</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: full health</p><p>Harnin Arrows: 16 - 2 = 14 - 1 = 13</p><p>[/spoiler]</p><p>[spoiler=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/spoiler]</p><p>[spoiler=Current Party Holdings][ooc]</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/spoiler]</p><p>[spoiler=Current Inventory]<strong>Animal</strong>:</p><p></p><p>Giant Eagle Hide: 100% cover (soak: 10, deflect: 10)</p><p>Giant Eagle Skull:</p><p>Giant Eagle Talons: 10</p><p>Spider Fangs: 3 pair: (+ Cohesion){-Mind / -Will x2}</p><p>wolverine hides: 240% cover</p><p></p><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 1 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 1 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><p></p><p>nothing here at this time</p><p></p><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>[/spoiler]</p><p>[spoiler=Unknown Items]Bird Skull (Heron):</p><p>[/spoiler]</p><p>[spoiler=Party Discoveries]</p><p>Caldera Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island</p><p>[/spoiler]</p><p></p><p>[spoiler=Soullessness]</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 53</p><p>[/spoiler]</p><p>[spoiler=Stimulate]</p><p><span style="color: rgb(41, 105, 176)">New Motility</span> = Old Motility(3) * 1.61 = 5</p><p>[/spoiler]</p><p>[spoiler=Blur]</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 42</p><p>[/spoiler]</p><p></p><p></p><p>Frustrated that two assaults have not crippled his target, Sheldon pushes for a third, seeing that the man has grabbed his head on both previous assaults.</p><p></p><p>Vadin will continue to run down javeliniers and attack them with his sword and knife.</p><p></p><p>[spoiler=Mystical Assault]Bending + task + d100</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 43 + 51 x 3(palladium) + 68 = 264</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 61 + 42 x 2(fangs) + 84 = 189</p><p>Caller: 60 + 42(siphon) + 83 = 185</p><p>Dancers: 50 + 41(heat) + 83 = 174</p><p>Drummers: 40 + 26(thump) x 2(drum) + 83 = 175</p><p>[/spoiler]</p><p>[spoiler=Mystical Resistance]</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 23(conditioning) + 65(tranquility) + 43(quietude) + 89(d100) > 185</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 25(conditioning) + 54(bolster) + 85(d100) = 164</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8 - 1 = 7, hurt</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8 - 1 = 7, dazed</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 44(conditioning) + 32(tranquility) + 84(d100) = 160</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 4 = 6 - 1 = 5, dazed</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 52(conditioning) + 54(tranquility) + 84(d100) > 175</p><p>Caller: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 8 = 2 - 2 = 0, incapacitated</p><p>Dancer1: 25(conditioning) + 53(tranquility) + 83(d100) = 151</p><p>Damage: 264 - 151 = 113% * 10 = 11</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 11 = -1, unconscious</p><p>Dancer2: 40(skepticism) + 53(tranquility) + 83(d100) = 176</p><p>damage: 189 - 176 = 13% * 20 = 3</p><p><span style="color: rgb(44, 130, 201)">Persona</span>: 10 - 15 = -5, <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 5 = 5 - 4 = 1 - 3 = -2, unconscious</p><p>Drummer1: 12(conditioning) + 31(tranquility) + 83(d100) = 126</p><p>damage: 161 - 126 = 35% * 10 = 4</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 4 = 6, dazed</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]Launch + Accuracy + Tranquility + d100 +/- range</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 42 + 60 + 33 + 23 + 100(range) = 248</p><p>Javeliniers: 10 + 23 + 18 + 63 + 50(range) = 164</p><p>[/spoiler]</p><p>[spoiler=Projectile Avoidance]Avoidance + Analysis + d100</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 63 + 51 + 42(blur) + 66(d100) > 164</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 31 + 33 + 53(soullessness) + 64(d100) > 164</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 52 + 25 + 68(d100) = 145</p><p>damage: 164 - 145 = 19% * 7 = 1 (x2)</p><p>Tunic: 60 - 4 - 4 = 52 - 1 - 1 = 50</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 43 + 32 + 66 = 141</p><p>damage: 164 - 141 = 23% * 7 = 2</p><p>Tunic: 60 - 1 - 1 = 58 - 2 = 54</p><p>Dancer1: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, hurt</p><p>Drummer: 30 + 25 + 83 = 138</p><p>Javelinier3: 19 + 15 + 78 = 112</p><p>damage: 248 - 112 = 136 * 10 = 14</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 8 - 14 = -6, incapacitated</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]Action + Hindrance - Reaction</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: 0(previous) + 100(bending) = 100, 200</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: 5(previous) + 200(bow) + 39(clothing) - 12(strength) + 40(dazed) = 272</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 29(previous) + 100(movement, sword) + 68(clothing) - 12(strength) = 185</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: 0(previous) + 200(bending) +40(hurt) = 240</p><p>Caller: 0(previous) + 100(bending) + 100(incapacitated) = 200</p><p>Dancer1: 0(previous) + 100(bending) + 30(hurt) = 130</p><p>Dancer2: 0(previous) + 100(bending) + 90(dazed) = 190</p><p>Drummers: 0(previous) + 100(bending) = 100</p><p>Javeliniers: 0(previous) + 100(movement/javelin) + 4(clothing) - 1(strength) =103</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]Finesse + Accuracy + Tranquility + d100</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: 61 + 28 + 64 + 84 = 237</p><p>[/spoiler]</p><p>[spoiler=Physical Defense]Defend + Avoidance + Analysis + d100</p><p>Javelinier1 & 2: 10 + 25 + 17 + 83 = 135</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 8 - 20 = -12, dying</p><p>[/spoiler]</p><p></p><p>The Drummers and Javeliniers, being unimpeded, act first. The Drummers futilely attempt to sonically assault the Seekers but cannot generate enough power to be very effective. One of the Javeliniers returns from Sheldon to tend the fallen Caller. The ones attacking Sheldon and Merindell are still unable to focus on either man well enough to target them. Matumbo and Vadin both take glancing blows, protected by their tunics.</p><p></p><p>Before he can act, Dancer1 is assailed with a powerful piercing sound that drive the consciousness from his mind. Having only taken a second, Merindell turns his attention to one of the Drummers, but, unaided, is only able to daze him a bit with the same type of assault.</p><p></p><p>Sheldon and Matumbo, again take some harm from the mystical assaults against them, but neither is in a condition to yet be concerned.</p><p></p><p>Sheldon finally takes over the mind of Dancer2, who immediately runs and tackles the remaining Javelinier who was stalking Sheldon.</p><p></p><p>Turning his attention to the encroaching Javeliniers, Matumbo put an arrow cleanly through one, dropping him to the ground. Vadin manages to run down and kill his second opponent.</p><p></p><p>Lastly, the Javelinier, who ran to the aid of the Caller, falls to the ground. The Caller quickly rises to her feet, seemingly uninjured and pissed.</p><p></p><p>[ooc]All characters receive 3 DP. STATE NEXT ACTION AND PROVIDE ONE OR TWO ROLLS.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7910053, member: 6855223"] [B]In the Heat of the Day[/B] [spoiler=Character Data] [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: full health [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: full health [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: full health [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: full health Harnin Arrows: 16 - 2 = 14 - 1 = 13 [/spoiler] [spoiler=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/spoiler] [spoiler=Current Party Holdings][ooc] drawing of Assassins' Guild symbol parchment containing known message[/ooc][/spoiler] [spoiler=Current Inventory][B]Animal[/B]: Giant Eagle Hide: 100% cover (soak: 10, deflect: 10) Giant Eagle Skull: Giant Eagle Talons: 10 Spider Fangs: 3 pair: (+ Cohesion){-Mind / -Will x2} wolverine hides: 240% cover [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 1 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 1 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: nothing here at this time [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] [/spoiler] [spoiler=Unknown Items]Bird Skull (Heron): [/spoiler] [spoiler=Party Discoveries] Caldera Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island [/spoiler] [spoiler=Soullessness] [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 53 [/spoiler] [spoiler=Stimulate] [COLOR=rgb(41, 105, 176)]New Motility[/COLOR] = Old Motility(3) * 1.61 = 5 [/spoiler] [spoiler=Blur] [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 42 [/spoiler] Frustrated that two assaults have not crippled his target, Sheldon pushes for a third, seeing that the man has grabbed his head on both previous assaults. Vadin will continue to run down javeliniers and attack them with his sword and knife. [spoiler=Mystical Assault]Bending + task + d100 [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 43 + 51 x 3(palladium) + 68 = 264 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 61 + 42 x 2(fangs) + 84 = 189 Caller: 60 + 42(siphon) + 83 = 185 Dancers: 50 + 41(heat) + 83 = 174 Drummers: 40 + 26(thump) x 2(drum) + 83 = 175 [/spoiler] [spoiler=Mystical Resistance] [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 23(conditioning) + 65(tranquility) + 43(quietude) + 89(d100) > 185 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 25(conditioning) + 54(bolster) + 85(d100) = 164 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8 - 1 = 7, hurt [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8 - 1 = 7, dazed [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 44(conditioning) + 32(tranquility) + 84(d100) = 160 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 4 = 6 - 1 = 5, dazed [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 52(conditioning) + 54(tranquility) + 84(d100) > 175 Caller: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 8 = 2 - 2 = 0, incapacitated Dancer1: 25(conditioning) + 53(tranquility) + 83(d100) = 151 Damage: 264 - 151 = 113% * 10 = 11 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 11 = -1, unconscious Dancer2: 40(skepticism) + 53(tranquility) + 83(d100) = 176 damage: 189 - 176 = 13% * 20 = 3 [COLOR=rgb(44, 130, 201)]Persona[/COLOR]: 10 - 15 = -5, [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 5 = 5 - 4 = 1 - 3 = -2, unconscious Drummer1: 12(conditioning) + 31(tranquility) + 83(d100) = 126 damage: 161 - 126 = 35% * 10 = 4 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 4 = 6, dazed [/spoiler] [spoiler=Projectile Assault]Launch + Accuracy + Tranquility + d100 +/- range [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 42 + 60 + 33 + 23 + 100(range) = 248 Javeliniers: 10 + 23 + 18 + 63 + 50(range) = 164 [/spoiler] [spoiler=Projectile Avoidance]Avoidance + Analysis + d100 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 63 + 51 + 42(blur) + 66(d100) > 164 [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 31 + 33 + 53(soullessness) + 64(d100) > 164 [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 52 + 25 + 68(d100) = 145 damage: 164 - 145 = 19% * 7 = 1 (x2) Tunic: 60 - 4 - 4 = 52 - 1 - 1 = 50 [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 43 + 32 + 66 = 141 damage: 164 - 141 = 23% * 7 = 2 Tunic: 60 - 1 - 1 = 58 - 2 = 54 Dancer1: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, hurt Drummer: 30 + 25 + 83 = 138 Javelinier3: 19 + 15 + 78 = 112 damage: 248 - 112 = 136 * 10 = 14 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 14 = -6, incapacitated [/spoiler] [spoiler=Speed of Action]Action + Hindrance - Reaction [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: 0(previous) + 100(bending) = 100, 200 [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: 5(previous) + 200(bow) + 39(clothing) - 12(strength) + 40(dazed) = 272 [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 29(previous) + 100(movement, sword) + 68(clothing) - 12(strength) = 185 [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: 0(previous) + 200(bending) +40(hurt) = 240 Caller: 0(previous) + 100(bending) + 100(incapacitated) = 200 Dancer1: 0(previous) + 100(bending) + 30(hurt) = 130 Dancer2: 0(previous) + 100(bending) + 90(dazed) = 190 Drummers: 0(previous) + 100(bending) = 100 Javeliniers: 0(previous) + 100(movement/javelin) + 4(clothing) - 1(strength) =103 [/spoiler] [spoiler=Physical Assault]Finesse + Accuracy + Tranquility + d100 [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: 61 + 28 + 64 + 84 = 237 [/spoiler] [spoiler=Physical Defense]Defend + Avoidance + Analysis + d100 Javelinier1 & 2: 10 + 25 + 17 + 83 = 135 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 20 = -12, dying [/spoiler] The Drummers and Javeliniers, being unimpeded, act first. The Drummers futilely attempt to sonically assault the Seekers but cannot generate enough power to be very effective. One of the Javeliniers returns from Sheldon to tend the fallen Caller. The ones attacking Sheldon and Merindell are still unable to focus on either man well enough to target them. Matumbo and Vadin both take glancing blows, protected by their tunics. Before he can act, Dancer1 is assailed with a powerful piercing sound that drive the consciousness from his mind. Having only taken a second, Merindell turns his attention to one of the Drummers, but, unaided, is only able to daze him a bit with the same type of assault. Sheldon and Matumbo, again take some harm from the mystical assaults against them, but neither is in a condition to yet be concerned. Sheldon finally takes over the mind of Dancer2, who immediately runs and tackles the remaining Javelinier who was stalking Sheldon. Turning his attention to the encroaching Javeliniers, Matumbo put an arrow cleanly through one, dropping him to the ground. Vadin manages to run down and kill his second opponent. Lastly, the Javelinier, who ran to the aid of the Caller, falls to the ground. The Caller quickly rises to her feet, seemingly uninjured and pissed. [ooc]All characters receive 3 DP. STATE NEXT ACTION AND PROVIDE ONE OR TWO ROLLS.[/ooc] [/QUOTE]
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