Here's a thought.
If one were to push the werewolf up in power (should as to CR 11-15 close to the Vampire) and give it legendary status, what should it get?
For example, let's so 4 legendary "earthy" monsters groups vied for control of some area.
A vampire (CR 13-15) and his/her court of vampire spawn (CR 5)
A lone lich (CR 20) and its familiar
An adult dragon (CR14) and his/her assorted reptillian followers
A werewolf alpha/lord/leader and his/her pack or werewolves (CR 3) and dire wolves (CR 1)
Now this would be a huge jump from CR 3 to CR 10+. Legendary Resistance and upped its HP, natural armor, and proficiency, are the easy parts.
What to you do would a legendary D&D werewolf have if it progressed to the power of just under an adult dragon?
I was thinking about barbarian traits but many of those overlap with werewolf traits in 5th edition. By double digits, most PCs do have magic weapons bypass the silver requirement. Could the werewolf alpha/lord/eader upgrade to straight immunity to nonmagical weapons that aren't silvered and resistance to magic or silver weapons?
What about its damage. The CR 3 one has 2d4 claws and 1d8 bite. You can easily give it the MM "everything scary has a greatsword" treatment. Giving it higher strength is easy but it still has 3 should weak melee attacks for it's level. Do you let it increase its size in its hybrid and wolf from to double it's damage? What about the old "Strength save or knocked prone" on the claw?
Speaking about attacks, it has 3 melee attacks. It needs a ranged one or the others or PC could kite it or chip it down from afar. So what ranged weapon would it have? Or does it get a supernatural ranged attack like a howl attack or a gaze attack? Or does it shun a decent ranged attack and simply leap 100ft+ at the enemy and pounce on it?
What are it's legendary action? Some kind of howl? Sniff the air to spot hidden and invisible enemies? Go straight warlord and give packmates off turn attacks?
What about traits? Does it make its pack stronger or does its pack make it stronger? Is the werewolf of legend so bestial and mad, it gets mental immunities? Does it straight but get magic items like some of the old ones?
What are you thoughts? How do you see the D&D Legendary Werewolf?
If one were to push the werewolf up in power (should as to CR 11-15 close to the Vampire) and give it legendary status, what should it get?
For example, let's so 4 legendary "earthy" monsters groups vied for control of some area.
A vampire (CR 13-15) and his/her court of vampire spawn (CR 5)
A lone lich (CR 20) and its familiar
An adult dragon (CR14) and his/her assorted reptillian followers
A werewolf alpha/lord/leader and his/her pack or werewolves (CR 3) and dire wolves (CR 1)
Now this would be a huge jump from CR 3 to CR 10+. Legendary Resistance and upped its HP, natural armor, and proficiency, are the easy parts.
What to you do would a legendary D&D werewolf have if it progressed to the power of just under an adult dragon?
I was thinking about barbarian traits but many of those overlap with werewolf traits in 5th edition. By double digits, most PCs do have magic weapons bypass the silver requirement. Could the werewolf alpha/lord/eader upgrade to straight immunity to nonmagical weapons that aren't silvered and resistance to magic or silver weapons?
What about its damage. The CR 3 one has 2d4 claws and 1d8 bite. You can easily give it the MM "everything scary has a greatsword" treatment. Giving it higher strength is easy but it still has 3 should weak melee attacks for it's level. Do you let it increase its size in its hybrid and wolf from to double it's damage? What about the old "Strength save or knocked prone" on the claw?
Speaking about attacks, it has 3 melee attacks. It needs a ranged one or the others or PC could kite it or chip it down from afar. So what ranged weapon would it have? Or does it get a supernatural ranged attack like a howl attack or a gaze attack? Or does it shun a decent ranged attack and simply leap 100ft+ at the enemy and pounce on it?
What are it's legendary action? Some kind of howl? Sniff the air to spot hidden and invisible enemies? Go straight warlord and give packmates off turn attacks?
What about traits? Does it make its pack stronger or does its pack make it stronger? Is the werewolf of legend so bestial and mad, it gets mental immunities? Does it straight but get magic items like some of the old ones?
What are you thoughts? How do you see the D&D Legendary Werewolf?