The Thing, run as a game?

fireinthedust

Explorer
so let's assume I wanted to do John Carpenter's The Thing, during a D&D game? Or even a modern or SW setting?


Has anyone done it?

Any recommendations for running it?

1) during a regular campaign

2) as a one-shot

3) any third options the rest of you can think of...
 

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The driving suspense of the film was the mystery of who might be the Thing. This doppelganger scenario is tricky to play out in D&D but can be done.
The thing Des toys what it mimics, so this might not be fun for the PCs. Should the Thing be hiding out among npcs, i wonder if the PCs would sense that suspense.

Start out with mimicking nps to set the tone.
I suggest mimicking a PC later, but having them hidden somewhere (in a cocoon?) for rescue later and working it out ahead of time with you best roleplayer to have him play along.
 

I wouldn't use D&D. In a game modled after the Thing you want players in the moment. You need them to feel paranoid and to not trust one another. Anyone can be alien at any time. D&D has a rules set that brings players out of that as they concnetrate on what the characters can do and need to read and look things up. I'd use a very light system with few mechancis. The characters are nothing excpetional so they don't need a lot to define them with numbers.
 

Check out the d20 stats for the Star Doppelganger in the Menace Manual for Matt Sernett's take on the monster in d20 stats. I am particularly amused by this part of the book, of course, because in return for loaning Matt my copy of the movie to research for the monster, he turned me into a boat—the SS Jacobs.

Call of Cthulhu is also pretty well suited to running this type of game, of course. Better suited than d20, I would dare say.

EDIT: Oh. Also he turned me into a dog in that entry too. Thanks, Matt!
 


It's a wonderful film. The 'doppelganger paranoia' bit is only part of it, there's also the well drawn characters, a distinctive setting (which satisfies the horror requirement of isolation) and the wonderfully grotesque and imaginative forms the Thing takes when it's out in the open.

The campaign and one shot versions don't have to be that different. For the campaign I would recommend that infected != 'dead+gone with no hope of reprieve'. Have a cure for the infection exist, which isn't present in the film.

Here's what you'll need:
Half a dozen or more colourful NPCs.
An isolated setting. A dungeon could serve the role of both flying saucer and base.
Some really kickass mad ideas for the Thing's many forms.

My suggestion is for the PCs to be guards on an archaeological expedition to distant ruins. Let's say they are in a desert to hide your source a bit. The ruins are vast and ancient, probably pre-human. This is D&D so you can have a few normal fight encounters before the main event starts. In extensive Clark Ashton Smith style tunnels beneath the ruins something ancient and evil lurks. Or rather, it did. It's already escaped. For the campaign version, the cure for the infection can be found somewhere in these tunnels. There was a previous expedition which was lost without trace. The PC's party encounters the last surviving member(s), who have, of course, been infected by the Thing. The first expedition's supplies were lost in an accident or monster attack, the Thing needs those of the 2nd expedition to reach civilisation.

In this setup the Thing will take the shape of ancient extinct creatures, which might be totally unknown to the PCs, when it comes out to fight. They should be damn weird, whatever they are.

When it comes time for the paranoia, one possibility is to Thing-ify one or more PCs without telling the player. You could use a simple DC system or a save for whenever a character is left alone with a Thing dupe. Best to make the roll secretly for the PCs.
 
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I wouldn't use D&D.

Yes, agreed. PCs with powers far beyond those of normal men would not yield an experience anything like the horror story.

Call of Cthulhu, or the base WoD book would probably be good systems of choice. Both are built to do "normal human interacting with horrors".
 


The other thing about the movie is the lure of dangerous curiosity. At least for me I wanted to know more about the thing...
 

I see that Michael Tresca's rules have already been mentioned. There are rules here for Phoenix Command. And Louis Porter Jr. has released Cold Visitor, a fantasy take on The Thing. I would suggest that none of these solution is optimal, though Cold Visitor is probably the best of the three.
 

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