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The Tale of an Industrious Rogue (updated 3-12-2014)
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<blockquote data-quote="Cristian Andreu" data-source="post: 6246454" data-attributes="member: 23822"><p><strong><u><span style="font-size: 15px">Part XII: Nightmare Pots</span></u></strong></p><p></p><p>The party barely made it back to Saltspit before running out of gas plants, and in fact travelled the last day so low on it that Slimy was bumping on the rocks below. They had to make Will saves twice per day to avoid going mad over the aboleth's mental ravages, so they had to use everything at their disposal to get save/wisdom bonuses, except Vorgok, who kept enraging to cancel off the effects (since Vorgok began going mad and having his enrage happen at random, I gave him the benefit of being immune to confusion and maddening effects while enraged). They landed/crashed about two miles north-west of Saltspit.</p><p></p><p>Jack and Vorgok ran back to the town in order to get some assistance. They contacted the Hags, and Twice-Cursed Irina herself offered help, using magic to make Slimy lighter, while Valanar <em>Created Water</em> like it was going out of fashion in order to keep it hydrated it (the constant seizures and wild oozing weren't helping either).</p><p></p><p>With Irina's help, they got Slimy to the bunkhouses used to keep the prisoners being used as nightmare pots. Some other Hags were working on the 15 prisoners that were currently being used (as the control test subjects showed, prisoners with a planted fear mote would remain functional for about four days, time during which they could work at the salt mines. After that, they kept having nightmares during all times of the day, and that's when they were sent to the bunkhouses, until about a week later they died during their sleeps and the Hags pried the nightmares out just moments before they passed away). They built an improvised pool using some shovels, leftover wood and Valanar's <em>Create Water</em> spells and lay the aberration to rest.</p><p></p><p>Now they could focus on carrying out the second part of Valanar’s plan, which involved erecting a special facility where the prisoners could be exposed to Slimy’s mind-blasting psionic broadcast in order to feed the nightmares planted by the Hags, while at the same time avoiding anyone else from being affected (the Hags were informed of the dangers and would have to provide their own means of protection. Still, two Hags went mad and had to be put down). The price these new, higher quality nightmares would be fetching in the off-world soul markets increased by 3d100 –totaling 212% increase-, more than making up for the smaller amount of prisoners available. The business was now secured, money was pouring in, and life was good. Well, for some at least.</p><p></p><p>With the business ventures branching out and the company getting bigger, the party decided to set up monthly Directorate Meetings, which included themselves, Prince Osman, the Emir, Magistrate Belal bin Bassir (Prince Osman’s cousin, the judge that had the justice system working for them), and Twice-Cursed Irina. Here they presented status report on the operations, heard news of potential problems and in general made sure everyone was up to current. A wooden box was set in the back of the room, with a low-level sorcerer chained inside. Pieces of paper where thrown inside containing information, and the slave made sure to cast <em>Silent Image</em> to create a Power-Point stand-in.</p><p></p><p>I told the party things would be stable for the next two months, and asked if they had anything particular in mind for that period. Since they didn't need to do anything that required direct adventuring, we fast forwarded two months.</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6246454, member: 23822"] [B][U][SIZE=4]Part XII: Nightmare Pots[/SIZE][/U][/B] The party barely made it back to Saltspit before running out of gas plants, and in fact travelled the last day so low on it that Slimy was bumping on the rocks below. They had to make Will saves twice per day to avoid going mad over the aboleth's mental ravages, so they had to use everything at their disposal to get save/wisdom bonuses, except Vorgok, who kept enraging to cancel off the effects (since Vorgok began going mad and having his enrage happen at random, I gave him the benefit of being immune to confusion and maddening effects while enraged). They landed/crashed about two miles north-west of Saltspit. Jack and Vorgok ran back to the town in order to get some assistance. They contacted the Hags, and Twice-Cursed Irina herself offered help, using magic to make Slimy lighter, while Valanar [I]Created Water[/I] like it was going out of fashion in order to keep it hydrated it (the constant seizures and wild oozing weren't helping either). With Irina's help, they got Slimy to the bunkhouses used to keep the prisoners being used as nightmare pots. Some other Hags were working on the 15 prisoners that were currently being used (as the control test subjects showed, prisoners with a planted fear mote would remain functional for about four days, time during which they could work at the salt mines. After that, they kept having nightmares during all times of the day, and that's when they were sent to the bunkhouses, until about a week later they died during their sleeps and the Hags pried the nightmares out just moments before they passed away). They built an improvised pool using some shovels, leftover wood and Valanar's [I]Create Water[/I] spells and lay the aberration to rest. Now they could focus on carrying out the second part of Valanar’s plan, which involved erecting a special facility where the prisoners could be exposed to Slimy’s mind-blasting psionic broadcast in order to feed the nightmares planted by the Hags, while at the same time avoiding anyone else from being affected (the Hags were informed of the dangers and would have to provide their own means of protection. Still, two Hags went mad and had to be put down). The price these new, higher quality nightmares would be fetching in the off-world soul markets increased by 3d100 –totaling 212% increase-, more than making up for the smaller amount of prisoners available. The business was now secured, money was pouring in, and life was good. Well, for some at least. With the business ventures branching out and the company getting bigger, the party decided to set up monthly Directorate Meetings, which included themselves, Prince Osman, the Emir, Magistrate Belal bin Bassir (Prince Osman’s cousin, the judge that had the justice system working for them), and Twice-Cursed Irina. Here they presented status report on the operations, heard news of potential problems and in general made sure everyone was up to current. A wooden box was set in the back of the room, with a low-level sorcerer chained inside. Pieces of paper where thrown inside containing information, and the slave made sure to cast [I]Silent Image[/I] to create a Power-Point stand-in. I told the party things would be stable for the next two months, and asked if they had anything particular in mind for that period. Since they didn't need to do anything that required direct adventuring, we fast forwarded two months. [/QUOTE]
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