Odhanan said:In France the size and shape of the departments was decided after the Revolution (1789) according to the borders of the previous fiefs and one simple idea: one would have to be able to go from one border of a department to the other on horse back in a day. It didn't work out exactly the same way in each instance, but it was the base idea.
Heh, that's how the barony in my campaign got established. The knight who was the first baron was important enough to get a barony, but not connected enough to not get the one with the dragon next door and lots of dangerous and unsettled woods in the non-dragon areas ...Woas said:Boy would it suck if you happen be the baron of a really hilly/mountainous area. Not only would you have less land since a days travel is shorter distances-wise through those types of terrains, but you'd be the king of rocks and boulders.![]()
SWBaxter said:Just pulled out my copy of Shorkyne to see what they say on the subject. Shorkyne is part of the Harnworld line, which is a fantasy setting pretty firmly grounded in real world feudalism. In Shorkyne's feudal system, the smallest fief is the manor, which is basically a knight's holding and comprises about 3000 acres. A baron holds 10 to 30 manors, either directly or through vassals. So that type of barony would be on the order of 60000 to 80000 acres, or up to 125 square miles or so. At medieval population densities, that could support 6000 to 8000 people (90% or more of whom would be peasant farmers), big enough to do a bit of rulership but not so big as to get too far out of hand.