Serrah
Serrah
Female Human, 6th-Level Conjurer/4th-level Mage of the Arcane Order/1st-level Mindbender (XP ??,??? - 2,140)
Medium Humanoid (Human)
Hit Dice: 11d4+44 (78 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 13[28] (+4 Dex, -1 Flaw, [+6 armor], [+4 shield], [+5 natural armor]), touch 13, flat-footed 9[24]
Base Attack/Grapple: +5/+4
Attack: --
Full Attack: --
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells
Special Qualities: Rapid Summoning, Enhanced Summoning (+2 to dispel DC), Telepathy, Guild Member (30gp/month), Spellpool II (½ caster level)
Saves: Fort +12, Ref +10, Will +13
Abilities: Str 8, Dex 16(18), Con 16(18), Int 21(25), Wis 8, Cha 14
Skills: Bluff +7(5), Concentration +18(14), Diplomacy +15(7), Hide +10(1), Intimidate +8(4), Knowledge (arcana) +21(12), Knowledge (dungeoneering) +8(1), Knowledge (local) +8(1), Knowledge (nature) +12(5), Knowledge (nobility and royalty) +12(5), Knowledge (religion) +8(1), Knowledge (the planes) +12(5), Listen[familiar within arm's reach] +9[11](7), Move Silently +16(7), Search +10(3), Sense Motive +6(7), Spot[familiar within arm's reach] +6[8](7), Spellcraft +17(8), Tumble +6(2)
Feats: Wizard Weapon Proficiency, Augment Summoning, Able Learner, Collegiate Wizard, Spell Focus (Enchantment), Cooperative Spell, Sudden Silent, Obtain Familiar, Craft Wondrous Item, Sudden Maximize, Arcane Strike, Elven Spell Lore (Tirumael's Energy Spheres)
Flaws: Shaky, Vulnerable
Alignment: Neutral
Serrah is an attractive woman in her late twenties. She is of average height, with a slender, yet athletic build. Serrah has green eyes and waist-long blonde hair, which is usually worn open. Most often, Serrah wears comfortable clothing of dark colors and a wide hooded cloak of grey-green color, but depending on the situation her garments can vary widely, since she can change her dress to match her current mood or needs. In addition, she normally wears some unostentatious jewelry, a silver headband with a single emerald and a silver amulet with ornate engravings, as well as a few silver rings, soft leather gloves and boots, a broad leather belt, and a small backpack holding the remainder of her equipment.
Serrah speaks Common, Celestial, Draconic, Dwarven, Elven and Infernal.
Spells: As 11th-level wizard
Specialized School: Conjuration
Prohibited School: Illusion, Necromancy
Spells per Day: (4+1/6+1/6+1/6+1/4+1/3+1/2+1; save DC 17 + spell level; +1 Enchantment):
0 - 1 slot free, Detect Magic (2), Prestidigitation, Acid Splash (S);
1st - 1 slot free, Protection from Evil, extended Shield, Magic Missile, extended Critical Strike, Familiar Pocket, Benign Transposition (S), Reduce Person (ME), Eyes of the Avoral (ME);
2nd - 1 slot free, extended See Invisibility, Dimension Hop, Scorching Ray, Rope Trick, extended Wraithstrike, Web (S), Resist Energy (ME), Glitterdust (ME);
3rd - 1 slot free, Suggestion (2), Fireball, Blacklight, extended Dragonskin, extended Greater Mage Armor (S), Heroism (ME), Deeper Darkvision (ME);
4th - 1 slot free, Polymorph, Tirumael's Energy Spheres [Lightning/Sonic] (2), Evard's Black Tentacles (S);
5th - 1 slot free, Draconic Polymorph, Greater Blink, Summon Monster V (S);
6th - 1 slot free, Mordenkainen's Lucubration, Summon Monster VI (S).
Active Spells:
[SBLOCK]spell enhanced Contingency (Polymorph activates with command word)
Rary's Mnemonic Enhancer (4)[/SBLOCK]
Spellbook:
[SBLOCK]0 - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation;
1st - Alarm, Protection from Evil, Shield, Mage Armor, Mount, Unseen Servant, Detect Secret Doors, Identify, Charm Person, Magic Missile, Disguise Self, Expeditious Retreat, Feather Fall, Reduce Person, Benign Transposition [MHB/SC], Critical Strike [CV], Eyes of the Avoral [BoED], Familiar Pocket [CA/SC];
2nd - Resist Energy, Glitterdust, Web, Locate Object, See Invisibility, Scorching Ray, Bear's Endurance, Cat's Grace, Fox's Cunning, Rope Trick, Dimension Hop [PHB2], Heroics [SC], Swift Fly [CV], Wraithstrike [CV];
3rd - Dispel Magic, Magic Circle against Evil, Magic Circle against Law, Magic Circle against Chaos, Phantom Steed, Summon Monster III, Clairaudiance/Clairvoyance, Heroism, Suggestion, Fireball, Haste, Secret Page, Greater Mage Armor [CA/SC], Blacklight [FOR/SC], Nchaser's Glowing Orb [PGtF/SC], Deeper Darkvision [UD/SC], Dragonskin [DRAC/SC];
4th - Dimensional Anchor, Dimension Door, Evard's Black Tentacles, Leomund's Secure Shelter, Charm Monster, Confusion, Otiluke's Resilient Sphere, Polymorph, Rary's Mnemonic Enhancer, Stone Shape, Orb of Force [CA], Assay Resistance [CA], Tirumael's Energy Spheres [MoF/SC], Spell Enhancer [PGtF/SC];
5th - Leomund's Secret Chest, Summon Monster V, Teleport, Wall of Stone, Dominate Person, Overland Flight, Greater Blink [CA], Draconic Polymorph [DRAC];
6th - Planar Binding, Summon Monster VI, Mass Suggestion, Contingency, Mordenkainen's Lucubration, Imbue Familiar with Spell Ability [CA].[/SBLOCK]
Equipment:
Head: Headband of Intellect +4
Eyes: --
Neck: Amulet of Health +2
Shoulders: Cloak of Elvenkind
Torso: Vest of Resistance +3
Body: Vestment of Many Styles
Waist: --
Wrists: --
Hands: Gloves of Dexterity +2
Finger: Ring of Invisibility
Finger: --
Feet: Boots of Elvenkind
Other Equipment: Traveler's Outfit, Travel Cloak, Heward's Handy Haversack, Bedroll, Scroll Case, Belt Pouch (2), Sack (4), Silk Rope (100 ft.), Soap, Waterskin, Sunrod (5), Tindertwig (5), Spell Component Pouch (2), Spell Pool Focus, Rary's Mnemonic Enhancer Focus, Contingency Focus, Glowing Orb (3), Boccob's Blessed Book, Pearl of Power (1st) (2), Pearl of Power (2nd), Lesser Metamagic Rod of Extend (2); 100 gp, 0 sp, 0 cp.
Flaps, bat familiar: Diminutive magical beast (augmented animal); HD 11; hp 39; Init +2; Spd 5 ft., fly 40 ft. (good); AC 19, touch 16, flat-footed 17; Base Atk +5; Grp -12; Atk/full Atk -; Space/Reach 1 ft./0 ft.; SQ blindsense 20 ft., low-light vision, darkvision 60 ft., improved evasion, share spells, empathic link, speak with master; AL N; SV Fort +5, Ref +5, Will +13; Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 4.
Skills and Feats: Hide +15, Listen +15, Move Silently +9, Spot +15; Alertness.
Background: Serrah has studied magic on the University for Arcane Arts in her home city, where she also got into contact with the Arcane Congress, who promptly enlistened her as a guild member, after her basic training was finished. She relocated to Aundair in northern Khorvaire. The young woman showed great promise, and a special knack for conjuration magic. Once her apprenticeship in the arcane order was over after one year, Serrah began to travel, to see distant places and always on the search to unlock more arcane secrets. And since her perpetual studies cost a fortune, Serrah was also looking for new ways to increase her wealth. Hiring her talent out for gold seemed an obvious choice, resourceful mages were always in high demand, and with the gold she earned, Serrah could finance her studies and other expensive habits.
[SBLOCK=Characteristics Breakdown]Saves:
Fort +12 (+5 base, +4 Con, +3 resistance)
Ref +10 (+3 base, +4 Dex, +3 resistance)
Will +13 (+11 base, -1 Wis, +3 resistance)
Abilities:
Str 8 (8 base)
Dex 16(18) (16 base, +2 enhancement)
Con 16(18) (16 base, +2 enhancement)
Int 21(25) (18 base, +3 level (+1/3 lvls), +4 enhancement)
Wis 8 (8 base)
Cha 14 (14 base)
Skills:
Bluff +7 (5 ranks, +2 Cha)
Concentration +18 (14 ranks, +4 Con)
Diplomacy +15 (7 ranks, +2 Cha, +6 synergy)
Hide +10 (1 rank, +4 Dex, +5 competence)
Intimidate +8 (4 ranks, +2 Cha, +2 synergy)
Knowledge (arcana) +21 (12 ranks, +7 Int, +2 Collegiate Wizard)
Knowledge (dungeoneering) +8 (1 rank, +7 Int)
Knowledge (local) +8 (1 rank, +7 Int)
Knowledge (nature) +12 (5 ranks, +7 Int)
Knowledge (nobility and royalty) +12 (5 ranks, +7 Int)
Knowledge (religion) +8 (1 rank, +7 Int)
Knowledge (the planes) +12 (5 ranks, +7 Int)
Listen[familiar within arm's reach] +9[11] (7 ranks, -1 Wis, +3 familiar bonus, [+2 Alertness])
Move Silently +16 (7 ranks, +4 Dex, +5 competence)
Search +10 (3 ranks, +7 Int)
Sense Motive +6 (7 ranks, -1 Wis)
Spot[familiar within arm's reach] +6[8] (7 ranks, -1 Wis, [+2 Alertness])
Spellcraft +17 (8 ranks, +7 Int, +2 synergy)
Tumble +6 (2 ranks, +4 Dex)
Equipment:
Headband of Intellect +4 (8,000 gp & 640 XP, Weight 0 lb., Location: Head)
Amulet of Health +2 (2,000 gp & 160 XP, Weight 0 lb., Location: Neck)
Cloak of Elvenkind (2,500 gp, Weight 1 lb., Location: Shoulders)
Vest of Resistance +3 (4,500 gp & 360 XP, Weight 1 lb., Location: Torso)
Vestment of Many Styles (500 gp, Weight N/A, Location: Body)
Gloves of Dexterity +2 (2,000 gp & 160 XP, Weight 0 lb., Location: Hands)
Ring of Invisibility (20,000 gp, Weight 0 lb., Location: Finger (Left Hand))
Boots of Elvenkind (2,500 gp, Weight 1 lb., Location: Feet)
Traveler's Outfit (Weight 5 lb., Location: Backpack)
Travel Cloak (1,200 gp, Weight 1 lb., Location: Backpack)
Heward's Handy Haversack (1,000 gp & 80 XP, Weight 5 lb., Location: Back)
Bedroll (1 sp, Weight 5 lb., Location: Backpack)
Scroll Case (1 gp, Weight ½ lb., Location: Belt)
Belt Pouch (2) (2 gp, Weight 1 lb., Location: Belt)
Sack (4) (4 sp, Weight 2 lb., Location: Backpack)
Silk Rope (100 ft.) (20 gp, Weight 10 lb., Location: Backpack)
Soap (5 sp, Weight 1 lb., Location: Backpack)
Waterskin (1 gp, Weight 4 lb., Location: Backpack)
Sunrod (5) (10 gp, Weight 5 lb., Location: Backpack)
Tindertwig (5) (5 gp, Weight 0 lb., Location: Belt Pouch)
Spell Component Pouch (2) (10 gp, Weight 4 lb., Location: Belt/Backpack)
Spell Pool Focus (Bracelet) (Weight 0 lb., Location: Left Wrist)
Rary's Mnemonic Enhancer Focus (Ivory Plaque) (50 gp, Weight 0 lb., Location: Backpack)
Contingency Focus (Ivory Statuette) (1,500 gp, Weight 0 lb., Location: Necklace (worn underneath clothes))
Glowing Orb (3) (150 gp, Weight 0 lb., Location: Backpack)
Boccob's Blessed Book (6,250 gp & 500 XP, Weight 1 lb., Location: Backpack)
Pearl of Power (1st) (2) (1,000 gp & 80 XP, Weight 0 lb., Location: Backpack)
Pearl of Power (2nd) (2,000 gp & 160 XP, Weight 0 lb., Location: Backpack)
Lesser Metamagic Rod of Extend (2) (6,000 gp, Weight 10 lb., Location: Backpack)
100 gp (Weight 2 lb., Location: Belt Pouch)
Summon Familiar (100 gp)
Initiation Fee for Arcane Order (750 gp)
Learning 4 1st-level spells (100 gp)
Learning 6 2nd-level spells (600 gp)
Learning 9 3rd-level spells (1,350 gp)
Learning 6 4th-level spells (1,200 gp)
Learning 2 6th-level spells (600 gp)
Total Weight Carried: 13½ lb. (light load)[/SBLOCK]