HellHound said:I found the adventures had too many large dungeons (and other buildings, like the really really really big inn) that really slowed down game play. The fights are tough, but not ridiculously tough. My players really enjoyed what we did with it (since I run with a 1/2 XP rule in my weekly games, I changed the pacing signficantly - sretching out the timeline over several years and adding more adventures between the ones in the magazine), and still talk about some of the great scenes presented.
I've also dropped adventures from the path into other games, again with great success.