Like several people, my first glimpse of the Half-Elf was a bit underwhelming. I think think it had the hootsfah to carry along with the other classes. But I thought, well let's take it through its paces and see what it can do.
My first attempt: I'm making a charismatic half-elf rogue. So big dex and big charisma are my mainstays, and I wanted to try and find something that goes along with it.
Cleric: All strength and wisdom powers, no go.
Fighter: All strength, no go.
Paladin: Alright, lets see what we got.
Bolstering Strike: It could be useful if I also have a high wisdom, but since my charisma covers my will defense I doubt I will have a very high wisdom.
Enfeebling Strike: I don't have any marking ability, so for the most part that's out. However, I could combine this with a paladin multiclass feat, let's me mark and enfeeble a target. Not a bad idea, but I'm not going to multiclass. The other two paladin powers are strength based.
Ranger: A dex based class, should find some goodies in here.
Careful Attack: I'll be honest, I think this is one of the crappiest at-wills in the game. In DDXP, this thing took away your dex mod to damage and added it in again to attack (or at least it appeared to). That was pretty significant. Now I'm giving up 4 damage (with an 18 dex) to gain a +2 to attack rolls. Not worth it for the ranger imo, and certainly not for me.
Nimble Strike: Its one I can use well to setup a sneak attack and get away, but I can only use it with a ranged attack, so I'll have to have my crossbow ready.
Twin Strike: This one is really disappointing to me. As a rogue, TWF could work pretty well. I'm not using a shield, and I like light weapons anyway, so why not TWF? But in melee I'd have to use strength to attack with, which is NOT what I want to do. I could attack twice with my crossbow and....oh wait, once again I lose my dex bonus to damage. And I can't sneak attack twice in the same round anyway. I think I'll pass.....in fact I think I'll never play a ranger, so far worst at-wills in the game.
Warlock.
Eldritch Blast: A bit more extra damage than my crossbow, and vs reflex, which normally I woudn't have. I'll add that one to the list.
Eyebite: This is the gem. Rogue + invisible instantly equals a good idea. My top choice right now.
Warlord:
Wolf Pack Tactics: At first this one seems like a no. Its a strength based attack afterall. However, if I can use it to get flanking, I would get a +2, which might make up for it. AND I GET SNEAK ATTACK. While not the most obvious choice, one I'll keep an eye on.
Furious Smash: Another strength attack, but at least its vs fort. And I can add my charisma bonus to another person's attack and damage.
Wizard: All int and wisdom, nothing for me.
So on my first run through, in general there aren't a lot of pickings, but there are a few gems in their. I think with just a little bit of strength sprinkled in, the warlord ones could be worth it. But other than that, I think its eyebite all the way.
My first attempt: I'm making a charismatic half-elf rogue. So big dex and big charisma are my mainstays, and I wanted to try and find something that goes along with it.
Cleric: All strength and wisdom powers, no go.
Fighter: All strength, no go.
Paladin: Alright, lets see what we got.
Bolstering Strike: It could be useful if I also have a high wisdom, but since my charisma covers my will defense I doubt I will have a very high wisdom.
Enfeebling Strike: I don't have any marking ability, so for the most part that's out. However, I could combine this with a paladin multiclass feat, let's me mark and enfeeble a target. Not a bad idea, but I'm not going to multiclass. The other two paladin powers are strength based.
Ranger: A dex based class, should find some goodies in here.
Careful Attack: I'll be honest, I think this is one of the crappiest at-wills in the game. In DDXP, this thing took away your dex mod to damage and added it in again to attack (or at least it appeared to). That was pretty significant. Now I'm giving up 4 damage (with an 18 dex) to gain a +2 to attack rolls. Not worth it for the ranger imo, and certainly not for me.
Nimble Strike: Its one I can use well to setup a sneak attack and get away, but I can only use it with a ranged attack, so I'll have to have my crossbow ready.
Twin Strike: This one is really disappointing to me. As a rogue, TWF could work pretty well. I'm not using a shield, and I like light weapons anyway, so why not TWF? But in melee I'd have to use strength to attack with, which is NOT what I want to do. I could attack twice with my crossbow and....oh wait, once again I lose my dex bonus to damage. And I can't sneak attack twice in the same round anyway. I think I'll pass.....in fact I think I'll never play a ranger, so far worst at-wills in the game.
Warlock.
Eldritch Blast: A bit more extra damage than my crossbow, and vs reflex, which normally I woudn't have. I'll add that one to the list.
Eyebite: This is the gem. Rogue + invisible instantly equals a good idea. My top choice right now.
Warlord:
Wolf Pack Tactics: At first this one seems like a no. Its a strength based attack afterall. However, if I can use it to get flanking, I would get a +2, which might make up for it. AND I GET SNEAK ATTACK. While not the most obvious choice, one I'll keep an eye on.
Furious Smash: Another strength attack, but at least its vs fort. And I can add my charisma bonus to another person's attack and damage.
Wizard: All int and wisdom, nothing for me.
So on my first run through, in general there aren't a lot of pickings, but there are a few gems in their. I think with just a little bit of strength sprinkled in, the warlord ones could be worth it. But other than that, I think its eyebite all the way.
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