The Practically Complete Guide to Dragons Review

The Practically Complete Guide to Dragons is not a replacement for Fizban's Treasury of Dragons. But what is it then?

As if to continue the rivalry between giants and dragons, just one week after the release of Bigby Presents: Glory of the Giants Wizards of the Coast has released a new book on dragons. The Practically Complete Guide to Dragons is not a replacement for Fizban's Treasury of Dragons. In fact, it's a bit of a puzzlement as to where it fits among other Wizards of the Coast D&D books.

Continuing the trend from other D&D 5E lore and reference books, TPCGtD is supposedly written by someone in universe. In this case that's Sindri Suncatcher, “the greatest Kender wizard who ever lived.” The cover art by Clint Cearley shows Sindri having tea with a silver dragon, and the book has a distinct Kender perspective. The actual writers are project lead James Wyatt, who also spearheaded FToD, Susan J. Morris, and Lisa Trutkoff Trumbauer.

PCGD_Cover Art by Sindri Suncatcher_and Silver Dragon Art by Clint Cearley cropped.png

What's Inside?

The most notable thing is what isn't inside TPCGtD – stat blocks. While yes, classic dragons such as blue dragons, gold dragons, etc. each get their own entries, any information on their specific powers and abilities are specifically omitted. By contrast, FToD had full stat blocks.

And despite the “practically complete” in the title, it's far from it. While it includes a few related dracon kin and draconic subspecies like shadow dragons and dracoliches, it completely omits the gem dragons, among others. Instead, it primarily focuses on metallic and chromatic dragons along with dragonborn, kobolds, etc.

TPCGtD seems to fall somewhere between FToD and the Dragons & Treasure book from Jim Zub's excellent Young Adventurers series. It focuses on dragon life cycle, anatomy, lairs, hoards, etc. The draconic language gets a full-page table translating various words. Draconic script gets another page as does another on polite phrases in draconic.

When it switches to entries on specific dragons, it includes facts like favorite food, habitat, favorite treasure, and natural enemies in addition to maximum wingspan, breath weapon, height, and weight. Lair and combat information round it out.

The art is good with some magnificent images of adult dragons. I also liked the vaguely taxonomic drawings of dragons that accompanies the start of the Types of Dragons chapter. The image of kobolds dragging treasure to their dragon overlord also amuses me, and I agree with Sindri's note that the one wearing a skull seems to having a great deal of fun.

However, I can't credit any of those specific artists because unlike other Wizards of the Coasts books, individual art credits are missing entirely. I've complained about how hard Wizards makes them hard to read in the usual D&D books, but omitting them entirely seems really unfair.

The cartographer's credit is easy – Todd Gamble. His lair maps have a certain minimalist charm and look like something Sindri might have sketched out. Still, I prefer Dyson Logos' maps from FToD.

PCGD_Red Dragon_Art by Kieran Yanner smaller.png

Summing It Up

TPCGtD is a fun book to read. If you're a dragon lover like I am, it's probably of interest. That doesn't mean it's one you need to rush to buy it, though. If you want stat blocks and more hardcore information for campaigns instead of inspiration for how to run dragons in your campaign, you might want to skip this one.

Wizards has previously published A Practical Guide to Dragons in 2008 and 2010, written by Susan J. Morris and Lisa Trutkoff Trumbauer. I don't have those for comparison but suspect at least some copy may have carried over from those, based on the writing credits.

I'm just really puzzled as to where/how Wizards feels this book fits into its releases. The Young Adventurer Guides are geared to younger readers, making D&D concepts and lore easy to understand and inspire them to try playing the game. Those books also have some useful material for new D&D players of any age.

If TPCGtD is intended to entice fans of fantasy in general and dragons in particular so they try D&D, that could work. It just seems like a book that is betwixt and between.

If you're a sucker for dragon lore like I am, The Practically Complete Guide to Dragons is a B-. For anyone else, it might be a C+, not because it's a bad book. It just seems redundant and lacking the inspiration and adventure hooks both FToD and BPGotG had.
 

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Beth Rimmels

Beth Rimmels

R_J_K75

Legend
Wizards has previously published A Practical Guide to Dragons in 2008 and 2010
I'm just really puzzled as to where/how Wizards feels this book fits into its releases.
It just seems redundant and lacking the inspiration
I have not, nor will I buy this book; nor have I read it. It seems like a very strange choice with all the other various Draconomicons and other Draconic books over the editions. I suspect that this offers little to nothing new based on this review. Instead of creating a new and exciting book, seems they just rehashed a topic that's already been done many times before. Just my assumptions based on this article.
 




Echohawk

Shirokinukatsukami fan
Wizards has previously published A Practical Guide to Dragons in 2008 and 2010, written by Susan J. Morris and Lisa Trutkoff Trumbauer. I don't have those for comparison but suspect at least some copy may have carried over from those, based on the writing credits.
A minor correction: A Practical Guide to Dragons was published in September 2006, A Practical Guide to Dragon Riding in August 2008, and A Practical Guide to Dragon Magic in September 2010. Each of those is about 80 pages and the new release (The Practically Complete Guide to Dragons) is an edited version of all three.
 

A minor correction: A Practical Guide to Dragons was published in September 2006, A Practical Guide to Dragon Riding in August 2008, and A Practical Guide to Dragon Magic in September 2010. Each of those is about 80 pages and the new release (The Practically Complete Guide to Dragons) is an edited version of all three.
Ah so this is literally just a stealth-compilation?

Some of the artwork Beth described sounds familiar, like the taxonomic drawings (3.5’s Draconomicon) and the Kobold wearing a dragon skull (not sure, but was this one in Races of the Dragon)?

Anyway this seems pretty clearly like it’s meant as a fluff book, but it’s good to know that it’s mostly not even new content—why write new stuff when WotC can repackage material it already wrote years ago, right?? /s
 

Echohawk

Shirokinukatsukami fan
Ah so this is literally just a stealth-compilation?
Yes, pretty much.
Some of the artwork Beth described sounds familiar, like the taxonomic drawings (3.5’s Draconomicon) and the Kobold wearing a dragon skull (not sure, but was this one in Races of the Dragon)?
A lot of the art in the original 2006/8/10 books was recycled from earlier D&D books. To be fair, the books were heavily illustrated, had lots of brand new art, and the recycled pieces were generally really good pieces, so it didn't bother me too much at the time.
Anyway this seems pretty clearly like it’s meant as a fluff book, but it’s good to know that it’s mostly not even new content—why write new stuff when WotC can repackage material it already wrote years ago, right?? /s
The original series of seven Practical Guide books made excellent presents for youngsters, pleasant additions for D&D collectors, and passable coffee table books for visitors with a vague curiosity about D&D to page through. I really like the series, but as a resource for D&D players, I would not recommend them.
 

Queer Venger

Dungeon Master is my Daddy
Seems like a book not meant for old guys like me.
same, but hey, Im okay with a book that draws in younger players and I think that is the audience for books like these. Hopefully we get more entry way products for kids (I still remember the Saturday morning D&D cartoon, which in essence was one of the entry way products. for me) that is accessible and not to intimidating for the young dungeon master
 

I will say, when I was like 8-13, books like this were absolutely killer for me (i.e. great), whereas the Young Adventurers stuff, which I think is aimed at a similar age range to that, looks it would have annoyed the hell out of me by, say, 10, because it's so lightweight with not entirely childish writing, but huge font, little detail, huge margins, and so on. At that age I wanted THE DETAILS, not some wafty nonsense that treated me as if just wanted to get through stuff as quickly as possible.
 

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