KanedaX321
First Post
This is one of those "The Rules Aren't Anywhere" kind of questions, but I'm at least hoping for an opinion...
In their next encounter, my group will be hijacking a galleon from a dock. The plan so far, unbeknownst to them, is to give them (and me) a little experience with aquatic combat by stocking the water around the boat with some sahuagin minions.
However, before setting off, the wizard in my group picked up a Water Walk ritual from a local seller. My assumption is that he'll cast the ritual on the party and they'll walk across the harbor rather than do a land or swimming approach.
So does anyone have any thoughts about how to merge aquatic and ground combat? I assume the sahuagin would have to surface to attack the walkers, and the walkers would have to submerge to attack the underwater sahuagin. I'm picturing something along the lines of a sandworm-type combat, only the PCs can go under the sand to attack the worms.
Also, if, for some reason, the sahuagin try to drag the PCs under, any ideas about 1) if that's something that could even happen (Water Walk treats the water as solid ground, or 2) what kind of saves the PCs would have to roll to stay above water. Strength? Will to keep the ritual active?
Again, this is all theoretical, I'm just making sure I can cover my bases if things start to get weird.
In their next encounter, my group will be hijacking a galleon from a dock. The plan so far, unbeknownst to them, is to give them (and me) a little experience with aquatic combat by stocking the water around the boat with some sahuagin minions.
However, before setting off, the wizard in my group picked up a Water Walk ritual from a local seller. My assumption is that he'll cast the ritual on the party and they'll walk across the harbor rather than do a land or swimming approach.
So does anyone have any thoughts about how to merge aquatic and ground combat? I assume the sahuagin would have to surface to attack the walkers, and the walkers would have to submerge to attack the underwater sahuagin. I'm picturing something along the lines of a sandworm-type combat, only the PCs can go under the sand to attack the worms.
Also, if, for some reason, the sahuagin try to drag the PCs under, any ideas about 1) if that's something that could even happen (Water Walk treats the water as solid ground, or 2) what kind of saves the PCs would have to roll to stay above water. Strength? Will to keep the ritual active?
Again, this is all theoretical, I'm just making sure I can cover my bases if things start to get weird.