So I was thinking how fun it would be to have an all Rogue party and how viable it would be. The I started thinking about how I would do it, and this is what I came up with. I actually think this would be a great party.
Swashbuckler - Pirate background, Expertise in Stealth, Acrobatics, Intimidation, Persuasion. Key feats - Inspiring Leader, Magic Initiate for Booming Blade, Minor Illusion, and Find Familiar. 20 Dex with Cha secondary. The group's face/leader. Melee focused.
Assassin - Charlatan background. Expertise is Stealth, Acrobatics, Perception, Deception. Key feats - Alert, Sharpshooter(more for range and ignoring cover than the -5/+10). 20 Dex with Cha secondary. The group's sniper/infiltrator. Mixed melee/ranged
Thief - Criminal background. Expertise in Stealth, Acrobatics, Sleight of Hand, Thieves Tools. Key feats - Healer, Mobile, Lucky. 20 Dex with Wis secondary. The group's medic/scout. Melee focused.
Scout - Outlander background. Expertise in Stealth, Acrobatics, Perception, Survival. Key feats - Crossbow Expert, Mobile, Alert. 20 Dex with Wis secondary. The group's ranger/scout. Ranged focused.
Arcane Trickster - Urban Bounty Hunter background. Expertise is Stealth, Acrobatics, Investigation, Insight. Key feats - Res(Con), Lucky. 20 Dex with Con and Int secondary. The group's wizard/smart one. Mixed melee/ranged
So how would this group do? Have I missed anything important? I could see more of them wanting to grab Lucky late possibly or even another Magic Initiate or two. I could also see at least one of them possibly wanting Sentinel. I chose to leave Mastermind and Inquisitor out because they are my least favorite and 5 was plenty.
How would you build an all Rogue party?
Sorry this is what happens when I'm bored and can't sleep lol
Swashbuckler - Pirate background, Expertise in Stealth, Acrobatics, Intimidation, Persuasion. Key feats - Inspiring Leader, Magic Initiate for Booming Blade, Minor Illusion, and Find Familiar. 20 Dex with Cha secondary. The group's face/leader. Melee focused.
Assassin - Charlatan background. Expertise is Stealth, Acrobatics, Perception, Deception. Key feats - Alert, Sharpshooter(more for range and ignoring cover than the -5/+10). 20 Dex with Cha secondary. The group's sniper/infiltrator. Mixed melee/ranged
Thief - Criminal background. Expertise in Stealth, Acrobatics, Sleight of Hand, Thieves Tools. Key feats - Healer, Mobile, Lucky. 20 Dex with Wis secondary. The group's medic/scout. Melee focused.
Scout - Outlander background. Expertise in Stealth, Acrobatics, Perception, Survival. Key feats - Crossbow Expert, Mobile, Alert. 20 Dex with Wis secondary. The group's ranger/scout. Ranged focused.
Arcane Trickster - Urban Bounty Hunter background. Expertise is Stealth, Acrobatics, Investigation, Insight. Key feats - Res(Con), Lucky. 20 Dex with Con and Int secondary. The group's wizard/smart one. Mixed melee/ranged
So how would this group do? Have I missed anything important? I could see more of them wanting to grab Lucky late possibly or even another Magic Initiate or two. I could also see at least one of them possibly wanting Sentinel. I chose to leave Mastermind and Inquisitor out because they are my least favorite and 5 was plenty.
How would you build an all Rogue party?
Sorry this is what happens when I'm bored and can't sleep lol