When you have finished, you will have chosen:
• 5 career exploits.
• 10 skill ranks from your careers plus 3 from your heritage [and 1 for your homeworld,] making 13 [14] in total. [only NEW has homeworlds; NOW and OLD omit it and have the lower total.]
• 20 attribute points from your careers, plus the 24 you started with, adjusted by heritage.
• 2 universal exploits, including either aim or feint.
• 1 possible age exploit, a trait, and a hook.
Did they redo the pre-made spells in OLD? And added (re-added?) the missing table for infuse/hex magic?So all 3 v1.3 core books (NEW p. 14; OLD and NOW p. 15), in the Character Creation section, have the following text:
However, with REP starting at 3 points like all the others per the errata, you should have 27 starting attribute points, not 24.
This is the errata for 1.2 which was applied for 1.3:Where can i find the list of changes for NEW?
Sorry to disappoint! 1.3 is just an errata update.Thanks, but i was already aware of that errata....I was expecting more in addition to it.