Rokes
First Post
I'm at work talking with my boss talking about a recent internal interview process he's been going through and it got me thinking. Even though my company has worked hard to develop a "fair and consistent" process by which to judge all the candidates for a certain position, in the end it really only comes down to one person's (or a few people's) opinions, regardless of the results of the process; it made me think of a Dungeon Master and D&D.
D&D has an incredibly detailed rules system by which the world is supposed to work. Each player designs and develops their characters to not only survive within this world but also to succeed and prosper. As these players encounter challenges within the world, they are expected to follow the rules of the world to overcome them. But what often happens? What's the one rule in the system that can turn the world upside down? Rule zero. It means at any point in the timeline of a character's life, their success or failure may not, in fact, be determined by the rules of the world, but by a single person. The same thing seems to hold true in corporate life. You may work your butt off, but if you don't please the right people (i.e. bring the DM pizza), you may never succeed (despite good dice rolls!).
Has there ever been an RPG published that takes on an office environment? This could be serious to silly. I take serious to mean a game where your character actuially trys to succeed at work and trys to get promoted or is maybe part of some corporate espionage, or something of that nature. Silly to me would be like those "survive the work week" CareerBuilder commercials. [ame="http://www.youtube.com/watch?v=PXMK5-IqcU8"]CareerBuilder Commerical[/ame]
If it hasn't been done, what system would you use to create it? Would you make it generic, or would you use IP like Dilbert or "The Office" (TV series OR movie)?
D&D has an incredibly detailed rules system by which the world is supposed to work. Each player designs and develops their characters to not only survive within this world but also to succeed and prosper. As these players encounter challenges within the world, they are expected to follow the rules of the world to overcome them. But what often happens? What's the one rule in the system that can turn the world upside down? Rule zero. It means at any point in the timeline of a character's life, their success or failure may not, in fact, be determined by the rules of the world, but by a single person. The same thing seems to hold true in corporate life. You may work your butt off, but if you don't please the right people (i.e. bring the DM pizza), you may never succeed (despite good dice rolls!).
Has there ever been an RPG published that takes on an office environment? This could be serious to silly. I take serious to mean a game where your character actuially trys to succeed at work and trys to get promoted or is maybe part of some corporate espionage, or something of that nature. Silly to me would be like those "survive the work week" CareerBuilder commercials. [ame="http://www.youtube.com/watch?v=PXMK5-IqcU8"]CareerBuilder Commerical[/ame]
If it hasn't been done, what system would you use to create it? Would you make it generic, or would you use IP like Dilbert or "The Office" (TV series OR movie)?