Wik
First Post
Something I've noticed.
I play with some very rules-y players at times. They want to make the best use of their character abilities, and when things get tough, they start playing the rules to get the most out of their action. So, you'll see them drop a sword as a free action to cast a spell or something, only to pick it up next round (as a move action) after the enemy has closed with them so they can get an attack, or....
...you get the idea. Everything is balanced out so that they're every motion is pre-planned and mathed out.
Anyways. When I introduced 5th, I felt that the arbitrariness of the "Object Interaction" was going to be a problem. Why is it that sometimes it takes your action to do an object interaction (such a pulling a lever), and sometimes it doesn't? Was this going to exacerbate the problem?
After a few months of gaming, I've seen the opposite effect. My players are taking turns where they instead use their action to get a free object interaction. And they don't seem to have any problem with the fact that, for example, taking off your backpack is an object interaction, as is searching through it... while taking off your guitar case from your back is an object interaction, but opening it is an action. (And this has come up, and yes, that's our ruling, and no, my players don't seem at all upset about this or find it remotely unfair).
I think part of it is that the rules don't spell everything out, so the players just go with the flow a bit more, rather than stressing the letter of the rules. And the other part has to do with the fact that your move is no longer an "action", but something that can be split up. Players become a bit more flexible that way, and are willing to give up some of their efficiency in favour of that flexibility.
Anyways. Have any other long-timers found that the new, minor, rule change has changed how the game plays out at the table?
I play with some very rules-y players at times. They want to make the best use of their character abilities, and when things get tough, they start playing the rules to get the most out of their action. So, you'll see them drop a sword as a free action to cast a spell or something, only to pick it up next round (as a move action) after the enemy has closed with them so they can get an attack, or....
...you get the idea. Everything is balanced out so that they're every motion is pre-planned and mathed out.
Anyways. When I introduced 5th, I felt that the arbitrariness of the "Object Interaction" was going to be a problem. Why is it that sometimes it takes your action to do an object interaction (such a pulling a lever), and sometimes it doesn't? Was this going to exacerbate the problem?
After a few months of gaming, I've seen the opposite effect. My players are taking turns where they instead use their action to get a free object interaction. And they don't seem to have any problem with the fact that, for example, taking off your backpack is an object interaction, as is searching through it... while taking off your guitar case from your back is an object interaction, but opening it is an action. (And this has come up, and yes, that's our ruling, and no, my players don't seem at all upset about this or find it remotely unfair).
I think part of it is that the rules don't spell everything out, so the players just go with the flow a bit more, rather than stressing the letter of the rules. And the other part has to do with the fact that your move is no longer an "action", but something that can be split up. Players become a bit more flexible that way, and are willing to give up some of their efficiency in favour of that flexibility.
Anyways. Have any other long-timers found that the new, minor, rule change has changed how the game plays out at the table?