I have been thinking about this a lot lately. TTRPGs are limited only by the imaginations of the writers, designers, GMs and players. And yet, so many look exactly alike and lean into the same old tropes and are just, well, boring examples of their off the shelf genres.
But not all, of course. Some games, settings and adventures really push the envelope, creatively. I am interested in hearing what games, settings and milieus in TTRPGs you personally find to be highly creative, original and fresh.
For example, I think Spire is, well, inspired from a setting perspective as well as a game perspective. It relies less on old tropes and really embraces its own private milieu. Full disclosure: I have not had a chance to play it yet but have read it and talked to folks who really like it.
But not all, of course. Some games, settings and adventures really push the envelope, creatively. I am interested in hearing what games, settings and milieus in TTRPGs you personally find to be highly creative, original and fresh.
For example, I think Spire is, well, inspired from a setting perspective as well as a game perspective. It relies less on old tropes and really embraces its own private milieu. Full disclosure: I have not had a chance to play it yet but have read it and talked to folks who really like it.