D&D 5E The Monsters Know What They're Doing (5e)

Nebulous

Legend
Book adapted from Keith Ammann's blog, it is a breakdown of the monsters from the 5e monster manual and how they would react strategically in combat.


A lot of this information, such as how a creature should react to situations depending on its ability score range, would be excellent as a core part of the D&D Monster Manual.
 

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I'm enjoying it so far. He brings up lots of excellent points most people probably don't dwell on too much. It reminds me that despite the relative simplicity of 5e, it is still very open to modification and enhancement in easy ways.

There is an understated morale system that I would love to have seen actually outlined in all monster blocks, but he does a good job of explaining how monsters would likely react.
 

It's a good blog, though I think some of his assumptions are a bit faulty, as exemplified with Ogres here:


I suspect that the advantages of seeing stuff more than 60' away (including terrain) frequently outweigh the advantages of sometimes getting the drop on people because you can see in the dark and they can't (and it really is only sometimes). I also suspect ogres don't like getting hit any more than anyone else, and will certainly stay back and throw javelins or other projectiles even with it's not absolutely optimal DPS if it seems safer.

It's good advice for playing them optimally mechanically, but that often conflicts somewhat with good RP for the monsters, or big-picture RP of them.

Still, the amount of stuff in stat-blocks you can easily miss certainly means he's always worth a read!
 


He also brings into play something I do miss from older editions, and that is how many monsters attack at once in a group given their nature. Newer players to D&D aren't aware of that, but old D&D outlined how many you typically encountered and optional setups.
 

Does the book differ much from the blog? Is their more creatures? More details onteh ones that are their? Alternative tactics?
I really like the blog, but wonder if the book does more than monetarily support him.
 

It's a good blog, though I think some of his assumptions are a bit faulty, as exemplified with Ogres here:


I suspect that the advantages of seeing stuff more than 60' away (including terrain) frequently outweigh the advantages of sometimes getting the drop on people because you can see in the dark and they can't (and it really is only sometimes). I also suspect ogres don't like getting hit any more than anyone else, and will certainly stay back and throw javelins or other projectiles even with it's not absolutely optimal DPS if it seems safer.

It's good advice for playing them optimally mechanically, but that often conflicts somewhat with good RP for the monsters, or big-picture RP of them.

I agree that sometimes his tactics aren't good RP, but always worth a read. I mean the ogre's only losing 2 points of damage with their Javelin vs. Greatclub. That's not too shabby a differential.
 



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