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The Making and Breaking of Deities & Demigods
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<blockquote data-quote="JLowder" data-source="post: 7831809" data-attributes="member: 28003"><p>Running the permission line on the copyright page is typical for those sorts of things, but where it is included on page 4 probably was fine. TSR decided they did not want to keep doing that--running the permission line as you saw it--so they pulled the material.</p><p></p><p>When game companies get agreements with creators or people who hold the rights to creations for game use, they are typically for exclusive rights. In return for $X thousand dollars and, quite frequently, a promise of additional payments based on sales, the RPG publisher gets the rights for Y years. (Typically, around five to seven, with certain procedures for renewals.) The advance and the rest of the deal are based upon that idea of exclusivity. Take away the exclusivity and the material has lower value. Chaosium had such contracts with both Arkham House and Moorcock before TSR thought it secured permission for the use in Deities. When the problem was discovered, Chaosium offered a zero-cost solution, despite having the formal contracts.</p><p></p><p>There was a similar problem with the Lankhmar material. Leiber signed two conflicting exclusive deals, one each with Chaosium and TSR. When TSR made noise that they were going to sue Leiber, who ultimately would have been responsible for the conflicting contracts, Chaosium dropped their claim. They did not want to see Leiber, who needed the money at the time, hurt by the situation.</p><p></p><p>The two companies had very different approaches to those problems.</p></blockquote><p></p>
[QUOTE="JLowder, post: 7831809, member: 28003"] Running the permission line on the copyright page is typical for those sorts of things, but where it is included on page 4 probably was fine. TSR decided they did not want to keep doing that--running the permission line as you saw it--so they pulled the material. When game companies get agreements with creators or people who hold the rights to creations for game use, they are typically for exclusive rights. In return for $X thousand dollars and, quite frequently, a promise of additional payments based on sales, the RPG publisher gets the rights for Y years. (Typically, around five to seven, with certain procedures for renewals.) The advance and the rest of the deal are based upon that idea of exclusivity. Take away the exclusivity and the material has lower value. Chaosium had such contracts with both Arkham House and Moorcock before TSR thought it secured permission for the use in Deities. When the problem was discovered, Chaosium offered a zero-cost solution, despite having the formal contracts. There was a similar problem with the Lankhmar material. Leiber signed two conflicting exclusive deals, one each with Chaosium and TSR. When TSR made noise that they were going to sue Leiber, who ultimately would have been responsible for the conflicting contracts, Chaosium dropped their claim. They did not want to see Leiber, who needed the money at the time, hurt by the situation. The two companies had very different approaches to those problems. [/QUOTE]
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