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The Lion of the White Sky, the Hyperborean High Legionarre
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<blockquote data-quote="Beefermatic" data-source="post: 6901279" data-attributes="member: 6670757"><p>The Hyperboreans have their soldiers, powerful fighters able to tangle with Demiurges, then they have their Legionnaires. These unfathomable beings lead vast armies, legions if you will, of Hyperborean Soldiers on campaigns throughout the Pleroma. They are considered to be some of the fiercest beings in White Space who's vast power makes them able to demolish almost any threat from mighty Nehaschimic Dragons to the swarms of Neutronium Golems of the Insurmountable Time Lords, few things would welcome an encounter on the wrong side of these juggernauts as in nearly any scenario it would spell certain doom.</p><p></p><p><strong><u><span style="font-size: 22px">Narahsa, The Hyperborean High Legionnaire </span></u></strong></p><p><span style="font-size: 18px"> </span></p><p><span style="font-size: 18px"><em>“The Last Bastion, The Unyielding Ones, The Lions of the White Sky”</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">-------------------------------------------------------------------------------</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>A Brilliant flash of light and suddenly before you stands a mighty Spartanesque bearded lion man with rippling muscle and flowing jet black hair not unlike a lion’s mane, He stands a foot taller than the largest man you've ever seen and his physique is flawless,, he is jeweled in fine orichalcum and massive fist sized gems, and is dressed in flowing silken monk like pants but wears no shirt, and wears no shoes, on his fists he wears plated knuckles of bubbling gray non Newtonian metal, burning with strange light, however, his massive rippling muscles and gaudy jewelry utterly fails to impress in comparison to the palpable aura of gravitic force and spacial distortion surrounding him that makes his edges blur into a blinding corona of light not unlike the corona of light surrounding a black hole that has recently swallowed a star. The light of his aura dances upon his gems.. It’s hard to look at him as if his energy threatens to burn your eyes from your head, the energy around him seems to pucker space-time, though through this all, you see his dark and piercing eyes, burning with absolute might, intensity, and fury. </em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>He looks through you, seeming to size you up, a disappointed smirk crosses over his face followed by a cruel grin.</em></span></p><p><span style="font-size: 18px"><em></em></span></p><p><span style="font-size: 18px"><em>"You might make for an adequate plaything..." The beastman says with a dangerous and cooing tone. He sneers with a mix of sadness and mockery, as his burning eyes narrow, he takes a fighting pose, and the energy around him brightens sharply puckering spacetime, and begins to tear at and rend the universe itself to pieces.</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Large Augmented Humanoid</strong></span></p><p><span style="font-size: 18px"><strong></strong></span></p><p><span style="font-size: 18px"><strong>Hit Dice:</strong> 1000d1000+ 200,000 +41,000 x100 (184,100,000 hp)</span></p><p><span style="font-size: 18px"><strong>Initiative:</strong> Always First</span></p><p><span style="font-size: 18px"><strong>Speed:</strong> Superluminal</span></p><p><span style="font-size: 18px"><strong>Armor Class:</strong> ∞/ 8,300 (+4,000 natural, +1,200 Deflection, +200 Perfection, +250 dodge, +1,200 Deflection, +1,200 (+600 Defending Kestus x2)) 4,300 Touch, 7,800 Flat Footed </span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Base Attack/Grapple:</strong> 1000/ 2400</span></p><p><span style="font-size: 18px"><strong>Attack:</strong></span></p><p><span style="font-size: 18px"><em>-+600</em> <em>5 Strike Neutronium Kestus of Defending and Impact</em>: Always Hits: x2 (+8,600 Melee) 10,000d1000 +1200 str, +250d1000x4 Prana Strike x12 (492,000,000 damage)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Prana Ray: </em>Always Hits: (+7,050 Ranged Touch) <em>500d1000 x24 (12,000,000 x Telluric Effect damage)</em></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Full Attack:</strong> 400 attacks (200 attacks each arm), + 1 Ray (x2 Time Dilation), or 3 Prana Rays (x2 Time Dilation)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Special Attacks:</strong> Prana Blast. <em>Wish</em></span></p><p><span style="font-size: 18px"><strong>Special Qualities:</strong> Damage Reduction 1,000,000/-, SR 1200, Adaption, Regeneration 500, Immunity to Elemental Damage and Magic, Starflight</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Saves:</strong> Fort +6,400, Ref +5,850, Will +5900</span></p><p><span style="font-size: 18px"><strong>Abilities:</strong> Str 2400, Dex 500, Con 1600, Int 600, Wis 600, Cha 2400</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Skills:</strong> All skills are at 1200+ relevant ability modifier.</span></p><p><span style="font-size: 18px"><strong>Feats:</strong> Anyfeat x5</span></p><p><span style="font-size: 18px"><strong>Epic Feats</strong>: Combat Mastery, Haleness, Inedia, Insomnious, Sixth Sense, Reflect Arrows, Infinite Deflection, Exceptional Deflection, Perfect Two-Weapon Fighting, Epic Toughness</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Divine Abilities:</strong> Amaranthine Mind, Amaranthine Spirit, Amaranthine Soul, Third Eye, Anyfeat x5, Divine Dodge, Enlarge Aura x20, Invincibility, Quantum Effect, Soldier of Fortune, Uncanny Whirlwind Attack, Seventh Sense (200), Regeneration, X-Ray Vision, Perfect Initiative, Telluric Effect, Telelocation, Beautiful Mind, Beautiful Soul, Beautiful Spirit, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Chaotic Mind, Chaotic Soul, Chaotic Spirit, Heavy Handed, Strong Mind, Strong Spirit, Strong Soul, Uncanny Kinetic Effect</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Cosmic Abilities: </strong>Slipstream, Abrogate, Cosmic Consciousness, Assimilate, Cosmic String, Oblique Strike, Learned Ability Immunity, Lord of Individuality, Inner Eye, Elusion, Perfect Critical Multiplier, Slipstream, Sophism, Eighth Sense, Time Dilation, Total Strength, Unearthly Weapon Focus, Unearthly Weapon Specialization, Unearthly Reach, Unearthly Effect, Apostasy, Hyperostosis, Dominance</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Transcendental Abilities: </strong>Legendary Strength, Legendary Charisma, Perfect Defense, Ultimate Weapon Focus, Amaranthine, Greater Dominance, Transmortality, Ultimate Weapon Specialization</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Environment:</strong> The Ivory Infinity of the Pleroma</span></p><p><span style="font-size: 18px"><strong>Organization:</strong> Solitary, Pair, Scout (1 High Legionnaire +1d4 Soldiers) or Squad (2d20 Soldiers+1d4 High Legionnaires)</span></p><p><span style="font-size: 18px"><strong>Challenge Rating:</strong> (official CR 1300)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Treasure:</strong> Standard</span></p><p><span style="font-size: 18px"><strong>Alignment:</strong> Unaligned</span></p><p><span style="font-size: 18px"><strong>Effective Class Level:</strong> 2000</span></p><p></p><p> </p><p><span style="font-size: 18px"><strong>Combat: </strong>The Hyperborean High Legion represent their strongest single soldiers besides the Hierarchs, the leaders of Hyperborea. They are master tacticians and each one has varied abilities and tactics suited for each of their purposes. Narahsa, the Legionnaire presented here commands an army of over 20 legions of Soldiers (100,000), each soldier presides over a single galaxy in Universal (non Pleromic) space.</span></p><p></p><p> <span style="font-size: 18px">Narahsa's tactics are brutal and effective focusing on straight combat, though other Legionnaire's tactics will vary. He takes full advantage of his Third Eye, Inner Eye, Quantum Effect, Ultimate Weapon Focus, Perfect Critical Multiplier and Unearthly Effect abilities. Allowing him to deal x6 damage with each hit, and x4 again after that. Against anything less than Stage 3 Demiurges, he simply cannot easily lose and knows this strength and takes advantage of this fully. He wields twin Neutronium Kestuses, severed hands, torn from the arms of the first Neutronium Golem he defeated in single combat. Against Stage 3 Demiurges and Nehaschimic dragons, he simply closes with them, neutralizes their greatest ability with Abrogate and beats them to a pulp with a barrage of massive attacks with his Neutronium Kestuses, against foes too slippery to fight so straight forwardly he uses his Prana Blasts to soften up foes from a distance and Oblique strike to simply target something else as the massive hp damage he deals is usually too much to handle for most creatures.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Like other Hyperboreans, his Unearthly Weapon Specialization, Unearthly Reach, Elusion, Uncanny Whirlwind Attack, Anyfeat, Perfect Defense and other defensive and offensive capabilities abilities allow him to crush most foes, including massive armies arrayed against them, in seconds. Even a Time Lord itself would find itself worried when faced with a High Legionnaire, though such an encounter would be suicide for the Legionnaire by itself unless the conditions were right.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">In the rare instance he is able to be defeated or destroyed, he relies on his regeneration to bring him back from the brink and his</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Prana Blast (Su): </strong>Treated as the Uncanny Omnific Effect (d1000s) however unlike the standard Transcendental Damage, it does not instantly destroy shields or defenses. It does, however blind foes for 500 rounds on a failed Fort save of 7,500. His Enlarge Aura Divine ability taken 20 times extends many of these effects to a range of roughly 8,750,000 miles. His Kinetic effect applies to his Prana Blast, knocking foes back 10ft per hd of the Legionnaire and dealing an amount of extra blud/slsh/prc damage, His choice, equal in d6s to the dice numbers written below.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Beam (Ray) 1000d1000x 24 (6 Unearthly Weapon Spec x4 Quantum Effect) (24,000,000) Line of Sight range</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Blast 500d1000x4 (2,000,000) 8,750,000 mile range./ 2600ft radius blast, Standard action DC 7,500/half</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Blood 250d1000x4 (1,000,000) Melee Free action DC 7,500/half</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Breath* 1000d1000x4 (4,000,000) 8,750,000 mile range (cone) Line of Sight. (line) Standard 7,500/half</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Hand 1500d1000x24 (36,000,000) Melee Touch</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Immolation 1500d1000x4 (6,000,000) 8,750,000 mile range. radius Free 7,500/half</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Storm 250d1000x4 (2,000,000) 8,750,000 mile range. radius Free -</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Strike 250d1000x24 (6,000,000) Melee (bonus) Free -</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Wrath (Gaze) 500d1000x4 (4,000,000) 8,750,000 mile range, Both 7,500/none</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Unearthly Reach (Ex):</strong> Your reach is equal to the range of your divine aura,</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Unearthly Effect (Ex): </strong>All Effect powers ranges are increased to the range of your divine aura. Lines and ray effect powers have a range equal to line of sight. This coupled with Cosmic Consciousness gives effect power ray and lines Infinite range.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Starflight(Sp):</strong> Can reach any place in the multiverse in 3d20 days.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Adaption (Ex):</strong> Immune to damaging natural effects and you can no longer die from natural aging, however he is affected normally by non damaging effects. With enough time, he can adapt to any environment.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Legendary Strength:</strong> Str is doubled</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Legendary Cha:</strong> Cha is doubled.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Perfect Defense</strong>: Infinite AC</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Elusion:</strong> Ref save to avoid any damage</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Ultimate Weapon Focus:</strong> Infinite Attack Bonus</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Oblique Strike:</strong> Can foil an opponent's defenses by hitting something else.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Time Dialtion</strong>: Double actions every round</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Inner Eye:</strong> Always rolling maximum on all dice rolls</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Quantum Effect:</strong> Variable damage with attacks. (x4 permanently with Inner Eye)</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Unearthly Weapon Focus:</strong> Only need to roll touch to hit with melee.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Unearthly Weapon Specialization:</strong> Damage multiplied by crit multiplier.</span></p><p> </p><p><span style="font-size: 18px"><strong>Dominance:</strong> Creatures with less than half The Legionnaire’s HD fail all saves against his attacks.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Apostasy:</strong> You are beyond alignment. He is not affected by Alignment based attacks and cannot be undermined though alignment based means.</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><strong>Perfect Critical Multiplier:</strong> +4 crit multiplier steps</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"><em>-Wish: </em>at will, Caster Level equal to 20+ HD+ Perfection Bonus</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">_________________________</span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">New Transcendental Ability:</span></p><p> </p><p><span style="font-size: 18px"><strong>Amaranthine:</strong> You possess an unyielding physical exterior that is nearly indestructible.</span></p><p><span style="font-size: 18px">Gain Natural AC = to 4x hit dice and all DR is considered /--.</span></p><p><span style="font-size: 18px">Prerequisite: Hyperostosis</span></p><p><span style="font-size: 18px">Normal: gain ¼ hit dice to AC</span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 6901279, member: 6670757"] The Hyperboreans have their soldiers, powerful fighters able to tangle with Demiurges, then they have their Legionnaires. These unfathomable beings lead vast armies, legions if you will, of Hyperborean Soldiers on campaigns throughout the Pleroma. They are considered to be some of the fiercest beings in White Space who's vast power makes them able to demolish almost any threat from mighty Nehaschimic Dragons to the swarms of Neutronium Golems of the Insurmountable Time Lords, few things would welcome an encounter on the wrong side of these juggernauts as in nearly any scenario it would spell certain doom. [B][U][SIZE=6]Narahsa, The Hyperborean High Legionnaire [/SIZE][/U][/B] [SIZE=5] [I]“The Last Bastion, The Unyielding Ones, The Lions of the White Sky”[/I] ------------------------------------------------------------------------------- [I]A Brilliant flash of light and suddenly before you stands a mighty Spartanesque bearded lion man with rippling muscle and flowing jet black hair not unlike a lion’s mane, He stands a foot taller than the largest man you've ever seen and his physique is flawless,, he is jeweled in fine orichalcum and massive fist sized gems, and is dressed in flowing silken monk like pants but wears no shirt, and wears no shoes, on his fists he wears plated knuckles of bubbling gray non Newtonian metal, burning with strange light, however, his massive rippling muscles and gaudy jewelry utterly fails to impress in comparison to the palpable aura of gravitic force and spacial distortion surrounding him that makes his edges blur into a blinding corona of light not unlike the corona of light surrounding a black hole that has recently swallowed a star. The light of his aura dances upon his gems.. It’s hard to look at him as if his energy threatens to burn your eyes from your head, the energy around him seems to pucker space-time, though through this all, you see his dark and piercing eyes, burning with absolute might, intensity, and fury. He looks through you, seeming to size you up, a disappointed smirk crosses over his face followed by a cruel grin. "You might make for an adequate plaything..." The beastman says with a dangerous and cooing tone. He sneers with a mix of sadness and mockery, as his burning eyes narrow, he takes a fighting pose, and the energy around him brightens sharply puckering spacetime, and begins to tear at and rend the universe itself to pieces.[/I] [B]Large Augmented Humanoid Hit Dice:[/B] 1000d1000+ 200,000 +41,000 x100 (184,100,000 hp) [B]Initiative:[/B] Always First [B]Speed:[/B] Superluminal [B]Armor Class:[/B] ∞/ 8,300 (+4,000 natural, +1,200 Deflection, +200 Perfection, +250 dodge, +1,200 Deflection, +1,200 (+600 Defending Kestus x2)) 4,300 Touch, 7,800 Flat Footed [B]Base Attack/Grapple:[/B] 1000/ 2400 [B]Attack:[/B] [I]-+600[/I] [I]5 Strike Neutronium Kestus of Defending and Impact[/I]: Always Hits: x2 (+8,600 Melee) 10,000d1000 +1200 str, +250d1000x4 Prana Strike x12 (492,000,000 damage) [I]-Prana Ray: [/I]Always Hits: (+7,050 Ranged Touch) [I]500d1000 x24 (12,000,000 x Telluric Effect damage)[/I] [B]Full Attack:[/B] 400 attacks (200 attacks each arm), + 1 Ray (x2 Time Dilation), or 3 Prana Rays (x2 Time Dilation) [B]Special Attacks:[/B] Prana Blast. [I]Wish[/I] [B]Special Qualities:[/B] Damage Reduction 1,000,000/-, SR 1200, Adaption, Regeneration 500, Immunity to Elemental Damage and Magic, Starflight [B]Saves:[/B] Fort +6,400, Ref +5,850, Will +5900 [B]Abilities:[/B] Str 2400, Dex 500, Con 1600, Int 600, Wis 600, Cha 2400 [B]Skills:[/B] All skills are at 1200+ relevant ability modifier. [B]Feats:[/B] Anyfeat x5 [B]Epic Feats[/B]: Combat Mastery, Haleness, Inedia, Insomnious, Sixth Sense, Reflect Arrows, Infinite Deflection, Exceptional Deflection, Perfect Two-Weapon Fighting, Epic Toughness [B]Divine Abilities:[/B] Amaranthine Mind, Amaranthine Spirit, Amaranthine Soul, Third Eye, Anyfeat x5, Divine Dodge, Enlarge Aura x20, Invincibility, Quantum Effect, Soldier of Fortune, Uncanny Whirlwind Attack, Seventh Sense (200), Regeneration, X-Ray Vision, Perfect Initiative, Telluric Effect, Telelocation, Beautiful Mind, Beautiful Soul, Beautiful Spirit, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Chaotic Mind, Chaotic Soul, Chaotic Spirit, Heavy Handed, Strong Mind, Strong Spirit, Strong Soul, Uncanny Kinetic Effect [B]Cosmic Abilities: [/B]Slipstream, Abrogate, Cosmic Consciousness, Assimilate, Cosmic String, Oblique Strike, Learned Ability Immunity, Lord of Individuality, Inner Eye, Elusion, Perfect Critical Multiplier, Slipstream, Sophism, Eighth Sense, Time Dilation, Total Strength, Unearthly Weapon Focus, Unearthly Weapon Specialization, Unearthly Reach, Unearthly Effect, Apostasy, Hyperostosis, Dominance [B]Transcendental Abilities: [/B]Legendary Strength, Legendary Charisma, Perfect Defense, Ultimate Weapon Focus, Amaranthine, Greater Dominance, Transmortality, Ultimate Weapon Specialization [B]Environment:[/B] The Ivory Infinity of the Pleroma [B]Organization:[/B] Solitary, Pair, Scout (1 High Legionnaire +1d4 Soldiers) or Squad (2d20 Soldiers+1d4 High Legionnaires) [B]Challenge Rating:[/B] (official CR 1300) [B]Treasure:[/B] Standard [B]Alignment:[/B] Unaligned [B]Effective Class Level:[/B] 2000[/SIZE] [SIZE=5][B]Combat: [/B]The Hyperborean High Legion represent their strongest single soldiers besides the Hierarchs, the leaders of Hyperborea. They are master tacticians and each one has varied abilities and tactics suited for each of their purposes. Narahsa, the Legionnaire presented here commands an army of over 20 legions of Soldiers (100,000), each soldier presides over a single galaxy in Universal (non Pleromic) space.[/SIZE] [SIZE=5]Narahsa's tactics are brutal and effective focusing on straight combat, though other Legionnaire's tactics will vary. He takes full advantage of his Third Eye, Inner Eye, Quantum Effect, Ultimate Weapon Focus, Perfect Critical Multiplier and Unearthly Effect abilities. Allowing him to deal x6 damage with each hit, and x4 again after that. Against anything less than Stage 3 Demiurges, he simply cannot easily lose and knows this strength and takes advantage of this fully. He wields twin Neutronium Kestuses, severed hands, torn from the arms of the first Neutronium Golem he defeated in single combat. Against Stage 3 Demiurges and Nehaschimic dragons, he simply closes with them, neutralizes their greatest ability with Abrogate and beats them to a pulp with a barrage of massive attacks with his Neutronium Kestuses, against foes too slippery to fight so straight forwardly he uses his Prana Blasts to soften up foes from a distance and Oblique strike to simply target something else as the massive hp damage he deals is usually too much to handle for most creatures. Like other Hyperboreans, his Unearthly Weapon Specialization, Unearthly Reach, Elusion, Uncanny Whirlwind Attack, Anyfeat, Perfect Defense and other defensive and offensive capabilities abilities allow him to crush most foes, including massive armies arrayed against them, in seconds. Even a Time Lord itself would find itself worried when faced with a High Legionnaire, though such an encounter would be suicide for the Legionnaire by itself unless the conditions were right. In the rare instance he is able to be defeated or destroyed, he relies on his regeneration to bring him back from the brink and his [B]Prana Blast (Su): [/B]Treated as the Uncanny Omnific Effect (d1000s) however unlike the standard Transcendental Damage, it does not instantly destroy shields or defenses. It does, however blind foes for 500 rounds on a failed Fort save of 7,500. His Enlarge Aura Divine ability taken 20 times extends many of these effects to a range of roughly 8,750,000 miles. His Kinetic effect applies to his Prana Blast, knocking foes back 10ft per hd of the Legionnaire and dealing an amount of extra blud/slsh/prc damage, His choice, equal in d6s to the dice numbers written below. Beam (Ray) 1000d1000x 24 (6 Unearthly Weapon Spec x4 Quantum Effect) (24,000,000) Line of Sight range Blast 500d1000x4 (2,000,000) 8,750,000 mile range./ 2600ft radius blast, Standard action DC 7,500/half Blood 250d1000x4 (1,000,000) Melee Free action DC 7,500/half Breath* 1000d1000x4 (4,000,000) 8,750,000 mile range (cone) Line of Sight. (line) Standard 7,500/half Hand 1500d1000x24 (36,000,000) Melee Touch Immolation 1500d1000x4 (6,000,000) 8,750,000 mile range. radius Free 7,500/half Storm 250d1000x4 (2,000,000) 8,750,000 mile range. radius Free - Strike 250d1000x24 (6,000,000) Melee (bonus) Free - Wrath (Gaze) 500d1000x4 (4,000,000) 8,750,000 mile range, Both 7,500/none [B]Unearthly Reach (Ex):[/B] Your reach is equal to the range of your divine aura, [B]Unearthly Effect (Ex): [/B]All Effect powers ranges are increased to the range of your divine aura. Lines and ray effect powers have a range equal to line of sight. This coupled with Cosmic Consciousness gives effect power ray and lines Infinite range. [B]Starflight(Sp):[/B] Can reach any place in the multiverse in 3d20 days. [B]Adaption (Ex):[/B] Immune to damaging natural effects and you can no longer die from natural aging, however he is affected normally by non damaging effects. With enough time, he can adapt to any environment. [B]Legendary Strength:[/B] Str is doubled [B]Legendary Cha:[/B] Cha is doubled. [B]Perfect Defense[/B]: Infinite AC [B]Elusion:[/B] Ref save to avoid any damage [B]Ultimate Weapon Focus:[/B] Infinite Attack Bonus [B]Oblique Strike:[/B] Can foil an opponent's defenses by hitting something else. [B]Time Dialtion[/B]: Double actions every round [B]Inner Eye:[/B] Always rolling maximum on all dice rolls [B]Quantum Effect:[/B] Variable damage with attacks. (x4 permanently with Inner Eye) [B]Unearthly Weapon Focus:[/B] Only need to roll touch to hit with melee. [B]Unearthly Weapon Specialization:[/B] Damage multiplied by crit multiplier.[/SIZE] [SIZE=5][B]Dominance:[/B] Creatures with less than half The Legionnaire’s HD fail all saves against his attacks. [B]Apostasy:[/B] You are beyond alignment. He is not affected by Alignment based attacks and cannot be undermined though alignment based means. [B]Perfect Critical Multiplier:[/B] +4 crit multiplier steps [I]-Wish: [/I]at will, Caster Level equal to 20+ HD+ Perfection Bonus _________________________ New Transcendental Ability:[/SIZE] [SIZE=5][B]Amaranthine:[/B] You possess an unyielding physical exterior that is nearly indestructible. Gain Natural AC = to 4x hit dice and all DR is considered /--. Prerequisite: Hyperostosis Normal: gain ¼ hit dice to AC[/SIZE] [/QUOTE]
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The Lion of the White Sky, the Hyperborean High Legionarre
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