Alchemists - they can put bonus action and action spells into elixers. Anyone can use them. DCs and effects are determined by Alchemist, targets and concentration are by the user of the liquid.
Beneficial Elixers with one target are potions, and must be drunk by the target.
Detrimental Elixers must be thrown and have a range limit of Strength score + Dexterity score + Artificer level.
The Alchemist is limited to (int bonus min 1) + 1/2 Artificer level total elixer levels (the random ones are level 1 effects). Making an elixer consumes the spell slot.
Let them break the game.
Beneficial Elixers with one target are potions, and must be drunk by the target.
Detrimental Elixers must be thrown and have a range limit of Strength score + Dexterity score + Artificer level.
The Alchemist is limited to (int bonus min 1) + 1/2 Artificer level total elixer levels (the random ones are level 1 effects). Making an elixer consumes the spell slot.
Let them break the game.