OB1
Jedi Master
This weekend, I had the most amazing bit of luck with my Gnome Wild Sorcerer, and wanted to start a thread for anyone to post their own truly joyous moments with Wild Sorcery. That moment when the perfect surge comes along at the perfect time, for good or for ill.
My tale...
Three rounds into combat with the session's BBEG and his minions, things were not looking good for our 5th level party. A TPK seemed inevitable. Drixel Habblepox, (Wild Sorcerer 4/ Fey Warlock 1) had been knocked unconscious early in the round. The other three members of the party were all bloodied (Barbarian, Monk and Bard), and we had yet to bloody any of our enemies (yes I know 4e terms but we use them). The Bard, bless him, hit me with a cure wounds before my turn.
As we were having trouble hitting Mrs. BBEG, and I knew it was likely I would be back unconscious by my next turn, I went for the sure thing with a 2nd level Magic Missile from prone. And then I got my Wild Magic surge, and hit what may be the best surge on the table. I was set to start each of my next 10 turns by regaining 5 hit points. It was the turning point in the battle, and 5 rounds and 4 magic missile spells later (and me being knocked out and subsequently revived 3 more times) the battle had been won.
My tale...
Three rounds into combat with the session's BBEG and his minions, things were not looking good for our 5th level party. A TPK seemed inevitable. Drixel Habblepox, (Wild Sorcerer 4/ Fey Warlock 1) had been knocked unconscious early in the round. The other three members of the party were all bloodied (Barbarian, Monk and Bard), and we had yet to bloody any of our enemies (yes I know 4e terms but we use them). The Bard, bless him, hit me with a cure wounds before my turn.
As we were having trouble hitting Mrs. BBEG, and I knew it was likely I would be back unconscious by my next turn, I went for the sure thing with a 2nd level Magic Missile from prone. And then I got my Wild Magic surge, and hit what may be the best surge on the table. I was set to start each of my next 10 turns by regaining 5 hit points. It was the turning point in the battle, and 5 rounds and 4 magic missile spells later (and me being knocked out and subsequently revived 3 more times) the battle had been won.