The Illusionists Guide to Reality

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First Post
The Illusionists Guide to Reality: A Definitive Guide to Making Effective Use of Illusion Spells Such as Minor Illusion, Silent Image, and Major Image for Players and Dungeon Masters in D&D 5E.


Clarification is needed in the area of illusions for many players which this guide seeks to impart.

D&D is a game that inspires creativity. Helping that creativity to grow will enhance your story. No one will remember the 200th fireball, but letting that illusory orc guard pass as a real guard will increase the suspense of the story, give everyone something to talk about, and let the story play out in wonderful ways. Don't be a “No DM.” Become an enabler for your players. Both DMs and players must work together to get the most out of the experience.

Illusions are incredibly versatile, very open ended, and limited only by your imagination. Create a new reality through the use of Illusion spells. In many cases an illusion of something plays out the same as if it was the real thing. No one jumps in a pit, neither do they jump in an illusion of a pit.

The minimum benefit of any spell has to be weighed against the resource cost. Players, If your DM doesn't appreciate creativity and won't work with you, you just wasted a slot. It sucks the fun out of the game when you try to do something cool and get shut down. If your DM just wants to roll dice you are better off throwing a fireball than planning an elaborate illusion no matter how well crafted it may be. Likewise, DMs, if your players rinse and repeat the same tactics prod them by asking them for more details. You want them to succeed in interesting ways. They used a limited daily resource, even if it wasn't what you were planning to happen or what you wanted them to do practice your improv storytelling skills and run with it.


Illusion Spell Summary


[TABLE="width: 468"]
[TR]
[TD][/TD]
[TD]Minor Illusion[/TD]
[TD]Improved Minor Illusion[/TD]
[TD]Silent Image[/TD]
[TD]Silent Image with Minor Illusion[/TD]
[TD]Major Image[/TD]
[/TR]
[TR]
[TD]Volume[/TD]
[TD]5’ cube[/TD]
[TD]5’ cube[/TD]
[TD]15’ cube[/TD]
[TD]15’ cube[/TD]
[TD]20’ cube[/TD]
[/TR]
[TR]
[TD]Duration[/TD]
[TD]1 minute[/TD]
[TD]1 minute[/TD]
[TD]Concentration, up to 10 minutes[/TD]
[TD]Concentration, up to 10 minutes[/TD]
[TD]Concentration, up to 10 minutes[/TD]
[/TR]
[TR]
[TD]Senses[/TD]
[TD]Audio or Visual Static Image[/TD]
[TD]Audio and Visual Static Image[/TD]
[TD]Visual only moving images[/TD]
[TD]Use Silent Image for Visuals and Minor Illusion for Audio.Takes two actions to set up.[/TD]
[TD]Audio, Visual, Smell, Temperature[/TD]
[/TR]
[/TABLE]


An illusionist will have access to Improved Minor Illusion which imparts the ability to add sound and visuals simultaneously to their Minor Illusions. Later on they will be able to use the Malleable Illusion ability to even allow their Minor Illusions to move.


Role With It, No Roll Required


How should a DM interpret these spells? Just Role With It! Player creativity makes things exciting! D&D is a collaborative storytelling experience. Enhance the group’s fun. Go with the Rule of Cool. https://www.youtube.com/watch?v=fWZDuFIYkf0

Consider the intelligence of the target but don't overthink it. Zombies with rotten cabbage for brains should not stop to question if that wall of flame is actually giving off heat or not. Likewise if an animal sees a predator it should flee without stopping to smell it and confirm it's real. No roll required.

Even intelligent creatures should not question unless given a reason to. When was the last time you stopped to investigate your coworker to ensure they aren't real or stopped to stare at that wall in the hallway? We don't do those things and neither should your characters unless they have a real good reason to. No roll required.

If a goblin sees a pool of acid suddenly bubble up through the ground wilting any vegetation and dissolving twigs. A wizard did it. It's really acid. It's not going to stick a toe in what is obviously acid. No roll required. The illusion is as good as the real thing for area denial.

In the heat of battle if one more hero steps through a portal to join the fight does the enemy stop and investigate their appearance? No, they move to attack. No roll required.

What would give a creature a reason to become suspicious of an illusion and investigate?
-You leave no other choice than to interact with the illusion, such as placing a box around a creature.
-Physical interaction is guaranteed, for example: Snow is hitting the wall everywhere except for the area of the illusion.
-Inside a monster’s lair, if you do something blatantly obvious like create a barrel to hide inside. This is familiar ground to that monster and they know there wasn't a barrel there yesterday. This may cause them to investigate the barrel!

None of these examples require a charisma roll! Read the spell descriptions, if a creature doubts an illusion they must successfully investigate against your spell save DC.

Deception (charisma) rolls are not appropriate for wizards to make. Ever. Wizard magic has nothing to do with your charisma. When a wizard casts a spell he is not using his own force of personality, or personal presence like a sorcerer. A wizard’s power is academic. Deception (intelligence) is more reasonable but still not the best option. If your table is not in the habit of using variant stats for skills introduce them to PHB page 175.

The only roll that should take place should be what is called for in the actual spell. That is your spell save DC. Any roll should involve your spell casting ability. Everyone is proficient in their own spellcasting. Proficiency bonuses are built in to your spell save DC. Otherwise a level 20 arch wizard making an illusion is no different than an apprentice.

Calling for rolls when none are required is robbing players of creative agency, and short changing your game. Forcing interaction with the illusion in unnatural ways is just as bad as ignoring it.

Facilitate a cooperative experience


Illusion spells give players a sense of agency. It creates a more dynamic time around the table. Even if you are running a railroad module there is room for players to feel like they have some control over their journey in how the encounters unfold.

Your player’s wizard used a spell slot, a precious limited resource at low levels. Even if they froze on the hot seat give them a bone and ask for some more details to help them flesh out their illusion. The DM is the one who knows the environment the best, so share with the caster some details. If there are bits of debris on the floor where their acid pit is going to be placed ask them if they will slowly dissolve in the acid or go up in wisps of smoke. Denying any benefit at all may make them never cast that spell again and stunt the game excitement.


Controversy


There have been arguments that the creature saw you cast the illusion and now knows it is an illusion. It does not matter. Was it a wizard that saw who passed an arcana check (Xanathars p85)? Because anyone else just saw your character do magic. They can’t tell the difference between the major image spell and the summon fire breathing T-Rex through a dimensional rift in spacetime spell . Even if that enemy wizard identified the spell you cast he still sees the illusion until he makes an investigation check, or sees physical interaction. This would just give him a reason to investigate.

A controversial point with illusions is how to handle the occasion when a creature wants to attack an illusion. There are no published rules to deal with this instance. However just because there are no rules to hit an illusion doesn’t turn an attack into an automatic hit or an automatic miss. Players and DMs should talk about how to handle it before hand. There are options out there and an ideal solution should appease both parties. Including the spellcasters proficiency into your method will ensure the illusionist gets better over time.


Communicate the goal


Disappointment will arise from differing viewpoints on what an illusion is meant to accomplish. With that in mind when you are a player casting an illusion try prefacing your illusion with what you are trying to do and why it would work.This is helpful advice to prevent a disconnect between your vision and the other person’s vision.

The following are examples designed to reduce miscommunication.

“I am creating this acid pit to create a chokepoint. This should work because we are in combat and the monsters are too busy to investigate the illusion.”
“I am trying to scare off the reinforcements. This should work because any sane creature is scared of the sound of a dragon roar.”
“I am trying to block the path to our spellcasters. This should work because even a kindergartener could fool the undead.”

Likewise a DM can ask what the player’s goal is and determine if its reasonable.

“So why are you creating an illusion of a chest of gold in front of the thieves guild?”
“Are you trying to pull a Bugs Bunny in a dress type of scenario on those lonely outpost guards?”
“Are you expecting these fiends to be afraid of your illusory paladin or chase after him?”


What can you do with a DM who refuses to be open to illusions?


Why are they even playing D&D? They may get more satisfaction out of playing a video game or reading a book. A better question is why are you still playing with them! This kind of antagonism can’t make a good game.

Still you can use Minor Illusion to block sight. Mechanically opponents get disadvantage on the attack when they can’t see their target. A creature can believe its an illusion all it wants, they either swing through an illusory box around their target taking disadvantage on the attack and then discover it was an illusion through the interaction or waste a turn investigating it.

Throw an illusion of a firebolt against an enemy. Ask if the creature doesn't believe it is an illusion and doesn't make any effort to dodge or get out of the way does that mean I don't have to roll to hit anymore it will just believe all my regular firebolts are imaginary until it dies from disbelief?

Ultimately those are poor options and a better one would be to talk to the DM or find a new game.


Phantasmal Force


Phantasmal Force deserves its own section because it is different than the Minor Illusion/Silent Image/Major Image line of illusion spells and people have misconceptions about it that need to be cleared up. Details can be found by reading the spell description in full.

Phantasmal Force has a range of 60 feet and the phantasm must fit in a 10 foot cube. But the phantasm is entirely in the mind of the target. What this means is the target must be within 60 feet of the spellcaster to initially cast. Either the target and caster are then free to move outside that range. When the target moves the phantasm moves with it. Remember the phantasm is in the mind of the target and they cannot get away from it outside of a lobotomy.

As per the spell description the target of Phantasmal Force rationalizes any illogical outcomes from physically interacting with the phantasm. That means it will not attempt an investigation check against your spell save DC until it has an outside reason to suspect it is seeing a phantasm such as an ally shouting, “Stop walking off the cliff, you are seeing things!” This is a very powerful effect.


Conclusion


Convert your players or DM to be in favor of illusions. Send them to this document. Illusions spells can enhance your story in unexpected ways and help players feel invested in their world by creating something that affects the world they play in. In the end, creating zany schemes with illusions is a lot of fun!





Illusion Questions Answered by Sage Advice:

Dragon Talk: Sage Advice on Illusions
https://www.youtube.com/watch?v=6l51s0GFflY
23:40 Jeremy Crawford says any status affects could be applied by Phantasmal Force by the DM’s call.
24:00 Be generous toward cleverness, allow the player to place a condition. Reward creative play. Facilitate them and say yes yes yes.
30:30 In the middle of combat illusions are more likely to be overlooked.
35:15 Don't obstruct adventurers progress, make it interesting.
37:30 What does an illusion look like to the spellcaster? The spellcaster also sees their illusion, but knows it is an illusion so you still see it but in a spectral way or an overlay on the real world so it is not obstructing your vision.
41:00 Do illusions cast shadows? Yes, except Minor Illusion.
42:00 Can you create a mirror with minor illusion? Yes, but the image in the mirror couldn't move. As soon as you walked in front of the mirror you would realize the reflection did not match reality. Use an illusion spell where the image moves instead.
51:10 If one person in the group spots an illusion and tells everyone else, the others still don't know automatically it is an illusion. Each person must observe physical interaction or make the check themselves. Also from https://www.sageadvice.eu/2015/07/15/unbelievable-illusion/


Minor illusion does not create a moving illusion like a water fountain, everything else can.
https://www.sageadvice.eu/2018/04/09/minor-illusion-silent-image-major-image-can-you-create-the-illusion-of-a-flowing-fountain/

Improved Minor Illusion can have moving parts like a ticking clock.
https://www.sageadvice.eu/2016/08/05/can-improved-minor-illusion-create-an-illusion-of-a-ticking-clock-with-moving-hands/

Minor Illusion can be used to create speech.
https://www.sageadvice.eu/2016/03/21/minor-illusion-to-duplicate-complex-sounds/

Minor Illusion is not for atmospheric effects like fog.
https://www.sageadvice.eu/2015/10/15/could-minor-illusion-create-a-fog-cloud/

A creature can drown in an illusionary lake using Mirage Arcane.
https://www.sageadvice.eu/2018/06/03/if-i-used-mirage-arcane-to-transform-a-lake-of-water-into-a-lake-of-lava/

Mirage Arcane can create a tower you can stand on.
https://www.sageadvice.eu/2016/04/12/could-i-stand-at-the-top-of-an-illusory-tower/

Phantasmal Force exists in the target’s mind
https://www.sageadvice.eu/2017/08/11/phantasmal-killer-where-is-it-the-illusion-fear/

Spells can target other things than just creatures
https://www.sageadvice.eu/2018/01/03/spell-that-targets-creatures-cast-against-a-goblin-but-goblin-is-illusion-spellslot-wasted/

Detect Magic does not show an aura around an illusion, but you can sense the magic.
https://www.sageadvice.eu/2017/04/08/would-detect-magic-show-an-aura-around-an-illusion/

Illusory Reality can deal indirect damage based on DMG spell creation guidelines if you get creative.
https://www.sageadvice.eu/2017/12/21/can-ilusory-reality-deal-indirect-damage/

An illusory wall can give a cover bonus to AC until an arrow passes through it and it's obvious it was an illusion.
https://www.sageadvice.eu/2017/04/19/does-illusory-wall-give-cover-bonus-to-ac/

An illusion can allow an ally to be hidden but still see through it.
https://www.sageadvice.eu/2016/06/28/silent-image-if-i-make-a-solid-boulder-on-my-teammate-can-see-out-but-still-be-hidden/

A person that makes their save against a spell such as Phantasmal Force would not notice they were targeted with the spell.
https://www.sageadvice.eu/2016/01/07/what-type-of-spells-alert-people/



 
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A compilation of Illusionist Tips, Tricks, and Ideas.


General tips:
Limit physical interaction with illusions by creating things targets don't want to touch (pools of acid, poisonous clouds), or are out of reach (a flying ghost) or are unable to be interacted with (voices). The less chance of physical interaction the better the illusion stands up.

Push your creativity with illusions. Do it with style. How does that lake of lava get there? Does it seep up from the ground, erupt out of your wand, or get delivered in buckets by butlers? If you can't think of something on the spot, think back on the session and what might have worked and try it next time.

What are you trying to accomplish with the illusion?

Create a Choke Point / Area Denial

Minor Illusion: make a 5’ round pool of acid, or rusty bear traps appear.
Silent Image: Stone walls or lava pits to funnel creatures down a hallway.
Silent Image: A pool of bubbling green acid.
Silent Image: Lovecraftian tentacles coming from a whirlpool in space discourage any from going near. A giant eye can be seen far off beyond the portal.
Silent Image: A swirling portal into the depths of outer space opens, the black stillness of the void sucks in loose stones on the ground.

Major Image: The earth splits apart. Clouds of acrid smoke, hellish flames and the smell of brimstone pour out of it as the heat of lava can be felt coming from below.
Major Illusion: A portal to the underworld rips open the ground blocking the enemy and a fire breathing dracolich claws itself out of the hole.
Silent Image: Block a doorway with a sleeping dangerous animal.

Silent Image: A sink hole just swallowed up that teleportation circle the evil wizard was running for.
Major Image: Drop an egg on the ground, watch it hatch and grow until a fire breathing dragon grows to fill the space, threatening any nearby.

Crowd Control / Split Larger Groups

Silent Image: Keep that boss occupied by setting his living quarters/workshop on fire.
Silent Image: Run a mounted paladin through the battle only for him to disappear into the trees (or around a bend) to split off a few enemies from the main combat for a few rounds.
Silent Image: Pumping poison gas out of the sleeves of your robe to form a cloud or having lakes of lava rise up are good for making creatures go around the long way.
Minor Illusion: (Auditory): Shouts from the enemy commander of “Everyone retreat!”

Start fights / Provoke Attacks

Minor Illusion: (Auditory) on lookouts, guards, drunk tavern patrons and enemies to make it seem like they're insulting each other and provoke a fight.
Minor Illusion: (Auditory) accusations of theft/horrible body odor/infidelity to provoke a fight in order to create a distraction or just for crowd control.

Minor illusion: (Auditory) the sound of a sword being drawn amongst a mob.
Minor Illusion: Create cheating playing cards half revealed in someone's shirt pocket or up their sleeve while gambling.
Improved Minor Illusion: Thwack! An arrow appears embedded in a tree. “That guy just tried to shoot you, go get him!”
Minor Illusion: Scarecrow bowman to eat up archers long distance attacks.
Minor Illusion: Sapper heads poking up through the ground outside of a castle may force them to come outside the walls.
Silent Image: Trigger an enemy ambush with an adventurer casually walking into harm's way.

Lure Someone To or Away From You.

Minor Illusion: Bait for a trap, fresh meat for animals, gold coins for humanoids, a bucket of brains for zombies.
Minor Illusion: The classic stuffed bedroll to lure enemies to attack the sleeping hero.
Minor Illusion: Muddy footprints leading away from a party or to a player ambush.
Minor illusion: A puddle with boot prints leading down a different corridor. Bonus points for the addition of the sound of panting breath and heavy footsteps running down that corridor to attract attention down a misleading path.

Minor Illusion: A blood trail leading one monster toward another monster’s lair.
Minor Illusion: (Auditory) A woman calling for help to lure city guards away.
Minor Illusion: (Auditory) A goblin screaming to attract other goblins out of their stronghold.
Minor Illusion: (Auditory) Calls for help to get the guards to open a door, while you remain hidden.
Major Illusion: Indiana Jones style boulder comes rolling down the hall to force enemies to run.
Minor Illusion: (Auditory) Cries of “Run for your lives!” Followed by the beating of wings and the roar of a dragon.

Minor Illusion: (Auditory) The charging hooves of cavalry reinforcements.

Dodge Pursuit.

Minor Illusion: Drop a bag of gold as a distraction while fleeing. Include the sound of coins for extra realism.
Minor Illusion: Make the door you just ran thru look like a wall to discourage pursuit.
Silent Image: Being chased down alleyways? Make an illusion of your party run through an illusory doorway placed on a wall and watch enemies run into a wall Wile E Coyote style.
Silent Image: Position your own lifeless body below a window/at the bottom of a cliff while you sneak away.
Minor Illusion: Dead termites cover a section of rotten wooden boards on that rope bridge.
Major Illusion: Chunks of rock fall from that stone bridge and it begins to fall apart.
Minor Illusion: (Auditory) Cries of "He went this way!” from the opposite direction.

Silent Image: Hide the party behind an illusory wall/hedge.


Discourage attacks.

Minor Illusion: A circle of pikes around you in the ground.
Silent Image: A dozen swords fly through the air circling around you.
Minor Illusion: Create walls in front of arrow slits to block archers vision.
Minor Illusion: (Auditory) An orc lookout calling out “All quiet” after you just killed him.
Silent Image: Unexpected allies / town guards arriving may stop a fight before it starts.
Silent Image: A hill giant stands watch over you and gives a menacing glare to any who approach.

Social Deception

Major Image: Fake guard escorting the party in chains.
Silent Image: Unconscious guards can be replaced with illusory ones standing at their posts.
Minor illusion: (Auditory) Shout orders with the enemy commander's voice.


Cause Mischief.

Silent Image: Frame someone to turn public opinion. A facsimile of the villain noble gets caught red handed and flees. Bonus if the law puts a bounty up for them you can collect.
Minor Illusion: Create a wanted poster of whoever you owe a favor to.
Minor Illusion: (Auditory) Someone else confesses to a crime. Did you take a few items from those catacombs the priests sent you to sweep for undead? No problem.
Minor Illusion: Create false evidence. The queen’s ring on the finger of her advisor.
Minor Illusion: (Auditory) Put words in people's mouths: “The princess looks fat” in the throne room.
Minor Illusion: (Auditory) Make someone look a fool while grandstanding. When your virtuous knight goes on and on about chivalry, finish his speech with: “I put a banana in my pants before I go out for the night.”
Silent Image: Cut the bridge over a lava pool, replace it with an illusion of one.
Minor Illusion: Switch the directions on signposts or the sign on the shops around town.
Minor Illusion: Creating duplicates of quest items can either get you extra rewards or killed.
Minor Illusion: Scare people out of an area by faking a haunting with ghostly faces and wailing.
Minor Illusion: Replace the stolen artifact with a replica to give you a head start on running.

Get an Advantage on Ability Checks.

Minor Illusion: Give your weapon an aura while intimidating a captive.
Minor illusion: Provide backup vocals and a beat to a performance.

Get a Better Deal on Prices

Minor Illusion: Rust on a weapon you are buying.
Minor Illusion: (Auditory) shouts of “Cheat! Swindler!” around someone trying to bargain.
Minor Illusion: Create a gold skin around copper coins to pay a bribe/toll.

Minor Illusion: (Auditory) Enhance sales at an auction with calls of exclamations and gasping at how valuable your item must be!

Add flavor to a character.

Minor Illusion: Grow a long white beard while waiting for someone to finish their turn.
Minor Illusion: Create a sign at the dungeon entrance "this way to horrible death" or anything out of Looney Toons.
Silent Image: Show the monsters you fought as you tell the tale around the campfire.
Minor Illusion: (Auditory) Chicken clucking comes out of the player who doesn't want to go in the cave.
Minor Illusion: To the pious pally serving in his temple: “Your latest issue of Girls Gone Feywild has arrived.”
Minor Illusion: (Auditory) applause when you fail that acrobatics check.
Minor Illusion: (Auditory) wa-wah when you fumble.
Minor Illusion: A 1UP mushroom appears when you get a revive.
Minor Illusion: (Auditory) level up sound effects
Various Illusions: Raise your reputation by having people compliment you and thanking you around town.

 




How is your ruling about the illusionary box around the only light source in a room? Do you get the benefit of a darkness spell with a minor illusion cantrip?
 


Thanks for the question.

It doesn't take a darkness spell to shut down the only light in a room. Minor Illusion could put a box around it until it was proven to be an illusion, but other cantrips can do it more effectively. Prestidigitation will snuff out a flame, as will Control Flames. Anyone can "extinguish a small flame" as part of interacting with objects (PHB p190) too without the use of magic.

If the question involved an object that had the light cantrip cast on it, the light cantrip says "Completely covering the object with something opaque blocks the light." Illusions are opaque until discovered.
 

You should toss in illusion spells like Summon Steed, Illusionary Dragon, and Seeming.

Seeming is not a concentration spell, so it can be cast when using an illusion like minor illusion. It's a great battle field control spell oddly, as you and disguise your allies and make your enemies look like or allies and other weird stuff. No limit other the range to the number of targets.

Phantom steeds always have the stats of a horse, but can look like whatever you want, and is not a concentration spell, but it is a, ritual. Weird side not, being a beast is part of the horse stay blocks, which means an Illusionary Steed is a beast as well mechanically, so you can cast awaken upon it.

illusionary Dragon is mostly combat related, but if you have some Phantom Steeds that look like dragons mixed it, you can cause some fun confusion to your enemies.

Both Illusionists and Sorcerers have fun ways to manipulate illusions. Necromancer benefit hugely from Seeming to hide their unread.
 
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Note to the OP: very hard in posts 1 and 2 to read the black writing on a black background for those of us using the legacy skin.
 

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