Nareau
Explorer
How would you handle the following situations? Are there any existing rules/precedents for these?
Character buys himself a masterwork bandoleer. He then stocks it with several vials of Alchemist's Fire. This is very useful, as he has the Rapid Shot feat. He can grab those vials as a free action, and toss two of them each round.
Do you think there should be any danger of those vials exploding during normal adventuring activities (fighting, falling, running, etc.)? What if they're safely in his backpack? Are there any situations that I haven't mentioned that you think might set them off?
This same character gets into it with a cleric. The cleric gets an evil grin on his face, and casts Shatter on the poor guy. Each of those vials gets a saving throw (using the character's Will save), and each one fails.
Does the guy automatically burst into flames? Should he get some kind of reflex save (or dex check, or anything) to get himself out of the fiery bandoleer? What if they were in his backpack instead?
I'm tempted to say that bandoleers aren't designed to hold fragile things (acid, alchemist's fire, etc.; things that are intended to shatter when they hit something). The bandoleer is useful for sturdy things (like potion bottles, which are (hopefully!) designed to stand up to rigors). Putting fragile items in your bandoleer is a Bad Idea, and can lead to painful consequences.
Character buys himself a masterwork bandoleer. He then stocks it with several vials of Alchemist's Fire. This is very useful, as he has the Rapid Shot feat. He can grab those vials as a free action, and toss two of them each round.
Do you think there should be any danger of those vials exploding during normal adventuring activities (fighting, falling, running, etc.)? What if they're safely in his backpack? Are there any situations that I haven't mentioned that you think might set them off?
This same character gets into it with a cleric. The cleric gets an evil grin on his face, and casts Shatter on the poor guy. Each of those vials gets a saving throw (using the character's Will save), and each one fails.
Does the guy automatically burst into flames? Should he get some kind of reflex save (or dex check, or anything) to get himself out of the fiery bandoleer? What if they were in his backpack instead?
I'm tempted to say that bandoleers aren't designed to hold fragile things (acid, alchemist's fire, etc.; things that are intended to shatter when they hit something). The bandoleer is useful for sturdy things (like potion bottles, which are (hopefully!) designed to stand up to rigors). Putting fragile items in your bandoleer is a Bad Idea, and can lead to painful consequences.