The Dangerous Book for Boys mentions D&D

Bullgrit

Adventurer
I posted this to my personal blog, and since it is relevant for this forum, I figured I'd share:

Role Playing Games for Boys

We just got a book titled, The Dangerous Book for Boys, by Conn Iggulden and Hal Iggulden, published 2007. I heard about this book many months ago, and I've wanted it, but I never remembered it when I was actually in a store or online where I could get it. It was always that thing in the back of my mind that I only remembered at useless times. And then Cowgrit's mother surprised us with it.

It's a big book of stuff for boys. How to tie a knot, how to fold a paper airplane, interesting history and stories, and all kinds of stuff that interests and intrigues boys. (Sure, some girls probably like this stuff too.) There's a ton of various information in this large tome -- too much for me to go into for a blog post. I'm just going to talk about one page in the book.

This book includes a page on Role-Playing Games. I think this is very cool. I agree that RPGs are something boys would like (they're all about adventure and excitement), and RPGs have many good features.

The authors say, "It is a training ground for imagination," "it is a social game," and "If you want to be a writer, try D&D. For that matter, if you want to be a mathematician, try D&D."

This is all very true. But some of the things the authors say show they didn't do any research about the subject. They seemed to write the page based solely on their memories. They say, it "was put together in 1972." But the first version was initially published in 1974.

And then they mention the characters you can play, "Fighter, Thief, and Magic-user." But the thief and magic-user names haven't been used in the game for 19 years, since 1989.

They say, "we progressed from Basic to Advanced to Expert to Immortal levels...." But that's a non-sense "progression," mixing two different versions of the game from 22 years ago, 1986. (For the D&D pedants in my audience: I know you could "progress" from Basic to Advanced, but you didn't normally progress from Advanced to Expert or from Expert to Immortal.)

I know it may sound like I'm being pedantic, myself, in making these observations. And maybe I am. But the above items will make no sense to most young boys, or dads, who play or want to play Dungeons & Dragons today. The terms "Basic," "Advanced," "thief," or "magic-user" have not been used in D&D for a couple decades. Why didn't the authors check out the contemporary version? It's not like it's hard to find or pick up.

What these authors have done in this chapter of the book is like using the terms "floppy disk," "kilobytes," "ASCII," and "Zork" when talking about computer games. These terms are out of date and would only confuse an audience of young boys in today's computer world.

This lack of basic research for a chapter in an instructional book puts doubt in my mind about everything else in the book. Is the information on dinosaurs, bugs, and astronomy similarly out of date and unresearched?

But then, the "chapter" on role-playing games is only two-thirds of a page long -- the shortest chapter I've so far read. Maybe including it was an after-thought they considered unworthy of actual research.

Bullgrit
Total Bullgrit
 

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Why would they assume that Magic-users weren't still in D&D?

If you last played D&D 25 or 20 years ago and had little to no contact with the gaming world since then, would you really assume that D&D has been through so many changes of editions and terminology? The idea that D&D must produce a new edition every so many years, and that those editions will be big, sweeping changes are relatively new ideas.

That somebody who was compiling a big book of all the various stuff that boys nowadays should know but might not is admirable, and I plan on getting The Dangerous Book for Boys for my son when he gets old enough. I'd imagine they fact-checked the history/literature parts to be sure, but the authors probably thought they remembered D&D well enough to write on it and probably assumed that the same AD&D and BECMI games were out there and were being played as the main version of D&D.
 

wingsandsword said:
Why would they assume that Magic-users weren't still in D&D?

If you last played D&D 25 or 20 years ago and had little to no contact with the gaming world since then, would you really assume that D&D has been through so many changes of editions and terminology? The idea that D&D must produce a new edition every so many years, and that those editions will be big, sweeping changes are relatively new ideas.

That somebody who was compiling a big book of all the various stuff that boys nowadays should know but might not is admirable, and I plan on getting The Dangerous Book for Boys for my son when he gets old enough. I'd imagine they fact-checked the history/literature parts to be sure, but the authors probably thought they remembered D&D well enough to write on it and probably assumed that the same AD&D and BECMI games were out there and were being played as the main version of D&D.

I disagree with your statement. If you are going to be writing (or updating) a book you should do your research to make sure your facts are correct. This is just a sloppy effort in my opinion.

Olaf the Stout
 

Doesn't sound like a big deal to me. Ok, it's inaccurate, but we gamers are the oly ones who are really going to notice it. As long as the boys reading think, "Wow sounds cool," and get into the game, that's all the matters.
 

I don't know a lot about the book in question, certainly never read it, but I vaguely recall a review that talked about it as being based on the authors' own experiences as boys. In that regard, I think it's perfectly reasonable for them to write from their memory of D&D, not from research into the latest edition of the game.

Chad
 

Olaf the Stout said:
I disagree with your statement. If you are going to be writing (or updating) a book you should do your research to make sure your facts are correct. This is just a sloppy effort in my opinion.

Its rather poor, IMO. As a writer, if I don't do my research then my ideas get rejected or sent back or etc. Research is the most basic part of writing.
 

We have a copy in my library, so I'll have to look at it more carefully, but ... I got the impression that the book was very much glorifying "the old days" and as such it doesn't seem all that odd to me that they would be advocating stuff 20-30 years behind the times.
 

EricNoah said:
We have a copy in my library, so I'll have to look at it more carefully, but ... I got the impression that the book was very much glorifying "the old days" and as such it doesn't seem all that odd to me that they would be advocating stuff 20-30 years behind the times.

Exactly. I bought the book as something to share with my son and it's an AWESOME book. The D&D page seemed like the author was referring to a time when he played in his youth not now. Also the book isnt an advertisement for D&D, really it's not. One page in this books shouldn't derail it's overall value and worth because a few pedants have an issue with the fact that the author wasn't talking about the most recent edition of the game. I've been playing D&D since 83 and I didn't have a problem with the entry as long as some one reads the entry and goes "oh cool" that's all that matters to me really.
 

Slightly inaccurate, but for a lay-person or child, I think it's probably already too detailed and boring.

I would have genericized it a bit more, it's not a history book.
 

I don't have an issue with the terms but I understand your thoughts at the rest of the book and its contents.


However... it is still really neat to see DnD in general mentioned without the words of demon-worshipping and porn in the same sentence.
 

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