Bullgrit
Adventurer
The AD&D1 crypt thing is one of those monsters that always intrigued me. Basically, it was just a skeleton sitting, waiting in a dungeon room. When adventures encountered it, it would teleport them to random places in the dungeon.
^ Image out of the AD&D1 Fiend Folio, from The Head of Vecna blog.
It seemed to be designed specifically for those sprawling mega-dungeons that early D&D was designed around. And although I did create a few sprawling mega-dungeons for my own early D&D games, and I did place at least one crypt thing in such a dungeon, I never actually used it in play.
Nowadays, as much as I'd like to run a sprawling mega-dungeon game, I think the crypt thing's modus operandi would be more complication and frustration (for me as DM) than cool encounter. Teleporting the PCs to various, and separate, locations throughout the dungeon would just make running the game too convoluted.
Have you ever run an encounter with a crypt thing? What were the results? Was it fun or frustrating?
Bullgrit

^ Image out of the AD&D1 Fiend Folio, from The Head of Vecna blog.
It seemed to be designed specifically for those sprawling mega-dungeons that early D&D was designed around. And although I did create a few sprawling mega-dungeons for my own early D&D games, and I did place at least one crypt thing in such a dungeon, I never actually used it in play.
Nowadays, as much as I'd like to run a sprawling mega-dungeon game, I think the crypt thing's modus operandi would be more complication and frustration (for me as DM) than cool encounter. Teleporting the PCs to various, and separate, locations throughout the dungeon would just make running the game too convoluted.
Have you ever run an encounter with a crypt thing? What were the results? Was it fun or frustrating?
Bullgrit