D&D 5E The Barbarian Path of the Ancestral Guardian In Xanathar's Guide To Everything

Mistwell

Crusty Old Meatwad
[video=youtube;HzRaeZ7KofU]https://www.youtube.com/watch?v=HzRaeZ7KofU[/video]

Barbarian as a sort of nature Paladin, with protection and control and divination abilities.
 

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I find I don't agree with the idea that the Barbarians are the Paladins of Nature as Barbarians don't get proper divine spell casting.

Plus there is more to the idea of Rangers as Paladin's of Nature, like the similarity of the relationship between Clerics and Paladins with Druids and Rangers.

Although I admit that there is a more basic Shaman like Quality to both the Totem and Ancestral Guardian Barbarians. The line is blurrier then in 3e.
 

With regards to the title (nature paladin), this path (at least in the UAs) didn't feel that way to me. Defender, of course - but I don't always associate defending others with Paladin, lots of ways to be defensive. All that aside, though - I really loved the theme of this path. We've used it many times at the table, hope they did it justice.
 

Not sure which thread will survive, so replying to both of them :P

I can see the perspective of the Barbarian being of nature, embodying it in a way that could be said a Paladin embodies the precepts of the Divine. That makes sense to me.



Honestly, this has got to be one of my favorite subclasses thematically, the idea of calling upon your ancestors to aid you in battle is immensely cool.


I'm actually playing a Knight Background Ancestral Guardians Barbarian at the moment (do the ancestors stop protecting you if you still honor them and remember the correct rites? I say Nay and the clan has been blessed by our ancestors for a long, long time, even if we know are knights for a noble family), we just hit level 6 last week, so I'll finally get to use that Spirit Shield ability, but I've found that the level 3 ability hasn't come up much.

I generally end up in my own special knot of bad guys, so the enemies I'm attacking are already beating on me, so the penalties to hit my allies have come up I believe exactly once, maybe twice.

Still, this is one I'm excited to see.
 

I really enjoy Mearls' enthusiasm in these videos. You can tell that he really loves this stuff, and thinks carefully about how to expand the game.

As to the actual class, I think it sounds really cool, and expect that it'll be a popular one. It really hits that 'shaman' vibe nicely, which is a theme that the barbarian player in my game constantly draws on. In other words, this will be the perfect class for anyone who wants to focus on the spiritual side of being an uncivilised warrior.
 

I find I don't agree with the idea that the Barbarians are the Paladins of Nature as Barbarians don't get proper divine spell casting.

Plus there is more to the idea of Rangers as Paladin's of Nature, like the similarity of the relationship between Clerics and Paladins with Druids and Rangers.

Although I admit that there is a more basic Shaman like Quality to both the Totem and Ancestral Guardian Barbarians. The line is blurrier then in 3e.
One of WotC findings from the Ranger surveys was the D&D population, by and large, dislikes the "Ranger as Nature Paladin" idea, though it makes symmetrical sense.
 

I'm not trying to be a stick in the mud, but I really wish they could've come up with some none-supernatural barbarian options this go-round. The original UA Barbarian was decidedly non-magical... to the point that they got xp from destroying magic items and bonuses to detecting illusions because of their distrust of the stuff.

I'm not trying to be a stick in the mud, but I probably am being one.
 

I'm not trying to be a stick in the mud, but I really wish they could've come up with some none-supernatural barbarian options this go-round. The original UA Barbarian was decidedly non-magical... to the point that they got xp from destroying magic items and bonuses to detecting illusions because of their distrust of the stuff.

I'm not trying to be a stick in the mud, but I probably am being one.

I like all the Barbarians that were in the recent UA and will be in XGtE, but I also totally agree with this. If I want a Non-supernatural Barbarian, and I often do, my options are pretty limited. More so If I don't want to be a Spiky Dwarf, or a walking bag of exhaustion.

Right now, I get a couple levels in Barbarian, and then multi-class into Fighter.
 

I honestly didn't understand why he focused so much on the ranger and paladin. He seemed to reflect on a debate that I wasn't aware of was going on.
 

I thought this subclass had nice flavor but the execution was pretty meh in UA. Will be interested to see how the final version looks.

As for nature paladins ... I thought that's what the Oath of the Ancients was?
 

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