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The Answer is not (always) on your Character Sheet
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<blockquote data-quote="payn" data-source="post: 9326235" data-attributes="member: 90374"><p>Thats interesting becasue I often think a core resolution mechanics might get a little too repetitive for me. However, I am a big fan of Traveller which is essentially 2D6+statmod+skill rank meet or beat 8 (maybe 10 or 12 in very difficult and/or disadvantaged situations.) With the large number of skills in Traveller, though, it always feels like there is plenty of opportunity is available to interest me as player and ref. I even liked the same resolution mechanics in PbtA games, though I tend to prefer those as short campaigns as I do eventually lose interest in them.</p><p></p><p>Move over to 5E D&D and (dis)advantage feels like a core resolution mechanic. Though something about it feels like a shortcut of all the mechanics in place in the system that makes it feel very uninspired. I could see that as a release valve for some folks and understand why its also very popular with them.</p><p></p><p></p><p>I'll take a look.</p></blockquote><p></p>
[QUOTE="payn, post: 9326235, member: 90374"] Thats interesting becasue I often think a core resolution mechanics might get a little too repetitive for me. However, I am a big fan of Traveller which is essentially 2D6+statmod+skill rank meet or beat 8 (maybe 10 or 12 in very difficult and/or disadvantaged situations.) With the large number of skills in Traveller, though, it always feels like there is plenty of opportunity is available to interest me as player and ref. I even liked the same resolution mechanics in PbtA games, though I tend to prefer those as short campaigns as I do eventually lose interest in them. Move over to 5E D&D and (dis)advantage feels like a core resolution mechanic. Though something about it feels like a shortcut of all the mechanics in place in the system that makes it feel very uninspired. I could see that as a release valve for some folks and understand why its also very popular with them. I'll take a look. [/QUOTE]
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